// © 2025 Naked People Team. All Rights Reserved. #include "GoalRestriction.h" void UGoalRestriction::Init(ANakedDesireCharacter* PlayerCharacter) { IsSuccess = false; Player = PlayerCharacter; OnUpdate.Broadcast(this); } void UGoalRestriction::Complete() { Complete(true); } void UGoalRestriction::Complete(const bool Value) { IsSuccess = Value; OnUpdate.Broadcast(this); } FText UGoalRestriction::GetDescription() const { return FText::GetEmpty(); }