#pragma once #include "CoreMinimal.h" #include "ItemSaveRecord.generated.h" class UClothingItem; USTRUCT() struct NAKEDDESIRE_API FItemSaveRecord { GENERATED_BODY() UPROPERTY(SaveGame) FGuid InstanceId; UPROPERTY(SaveGame) TSoftObjectPtr Definition; UPROPERTY(SaveGame) float Condition = 1.0f; UPROPERTY(SaveGame) FGuid ParentId; };