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2026-06-03 15:16:41 +03:00

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717 B
C++

// © 2025 Naked People Team. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "StructUtils/InstancedStruct.h"
#include "ItemSaveRecord.generated.h"
class UItemDefinition;
/**
* Type-agnostic save record for any UItemInstance.
* Per-type mutable state lives in State as an FItemInstanceState subclass
* (e.g. FClothingInstanceState), so new item types add no fields here.
*/
USTRUCT()
struct NAKEDDESIRE_API FItemSaveRecord
{
GENERATED_BODY()
UPROPERTY(SaveGame)
FGuid InstanceId;
UPROPERTY(SaveGame)
TSoftObjectPtr<UItemDefinition> Definition;
UPROPERTY(SaveGame)
FInstancedStruct State;
UPROPERTY(SaveGame)
FGuid ParentId;
UPROPERTY(SaveGame)
FTransform WorldTransform;
};