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2026-06-03 15:17:02 +03:00

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1019 B
C++

// © 2025 Naked People Team. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "CommonActivatableWidget.h"
#include "WardrobeScreenWidget.generated.h"
class UButton;
class UWardrobeInventoryWidget;
class UEquipmentPanelWidget;
class UEquipmentSlotMenuWidget;
class UEquipmentSlotWidget;
UCLASS(Abstract)
class NAKEDDESIRE_API UWardrobeScreenWidget : public UCommonActivatableWidget
{
GENERATED_BODY()
protected:
virtual void NativeOnActivated() override;
private:
UPROPERTY(EditDefaultsOnly, Category = "UI")
TSubclassOf<UEquipmentSlotMenuWidget> EquipmentSlotMenuWidgetClass;
UPROPERTY()
TObjectPtr<UEquipmentSlotMenuWidget> EquipmentSlotMenuWidget;
UPROPERTY(meta = (BindWidget))
TObjectPtr<UEquipmentPanelWidget> EquipmentPanel;
UPROPERTY(meta = (BindWidget))
TObjectPtr<UWardrobeInventoryWidget> WardrobeInventory;
UPROPERTY(meta = (BindWidget))
TObjectPtr<UButton> MenuBlocker;
void HandleSlotClicked(UEquipmentSlotWidget* SlotWidget);
UFUNCTION()
void CloseMenu();
};