Files
Naked-Desire/Source/NakedDesire/Commissions/Constraints/LocationConstraint.cpp
T
2026-06-03 15:17:02 +03:00

51 lines
1.5 KiB
C++

// © 2025 Naked People Team. All Rights Reserved.
#include "LocationConstraint.h"
#include "NakedDesire/Locations/LocationSubsystem.h"
#include "NakedDesire/Player/NakedDesireCharacter.h"
#define LOCTEXT_NAMESPACE "Commissions.Constraints.Location"
void ULocationConstraint::OnActivate()
{
if (ULocationSubsystem* Locations = GetLocations())
{
Locations->OnLocationEntered.AddUniqueDynamic(this, &ULocationConstraint::HandleLocationChanged);
Locations->OnLocationExited.AddUniqueDynamic(this, &ULocationConstraint::HandleLocationChanged);
}
}
void ULocationConstraint::OnDeactivate()
{
if (ULocationSubsystem* Locations = GetLocations())
{
Locations->OnLocationEntered.RemoveDynamic(this, &ULocationConstraint::HandleLocationChanged);
Locations->OnLocationExited.RemoveDynamic(this, &ULocationConstraint::HandleLocationChanged);
}
}
bool ULocationConstraint::IsMet() const
{
const ULocationSubsystem* Locations = GetLocations();
return Locations && Locations->IsPlayerInLocation(RequiredLocation);
}
void ULocationConstraint::HandleLocationChanged(ULocationData* Location)
{
NotifyChanged();
}
ULocationSubsystem* ULocationConstraint::GetLocations() const
{
UWorld* World = Player ? Player->GetWorld() : nullptr;
return World ? World->GetSubsystem<ULocationSubsystem>() : nullptr;
}
FText ULocationConstraint::GetDescription() const
{
return FText::Format(LOCTEXT("AtLocation", "while at {0}"), FText::FromName(RequiredLocation.GetTagName()));
}
#undef LOCTEXT_NAMESPACE