51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
// © 2025 Naked People Team. All Rights Reserved.
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#include "LocationConstraint.h"
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#include "NakedDesire/Locations/LocationSubsystem.h"
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#include "NakedDesire/Player/NakedDesireCharacter.h"
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#define LOCTEXT_NAMESPACE "Commissions.Constraints.Location"
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void ULocationConstraint::OnActivate()
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{
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if (ULocationSubsystem* Locations = GetLocations())
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{
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Locations->OnLocationEntered.AddUniqueDynamic(this, &ULocationConstraint::HandleLocationChanged);
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Locations->OnLocationExited.AddUniqueDynamic(this, &ULocationConstraint::HandleLocationChanged);
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}
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}
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void ULocationConstraint::OnDeactivate()
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{
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if (ULocationSubsystem* Locations = GetLocations())
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{
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Locations->OnLocationEntered.RemoveDynamic(this, &ULocationConstraint::HandleLocationChanged);
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Locations->OnLocationExited.RemoveDynamic(this, &ULocationConstraint::HandleLocationChanged);
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}
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}
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bool ULocationConstraint::IsMet() const
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{
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const ULocationSubsystem* Locations = GetLocations();
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return Locations && Locations->IsPlayerInLocation(RequiredLocation);
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}
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void ULocationConstraint::HandleLocationChanged(ULocationData* Location)
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{
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NotifyChanged();
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}
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ULocationSubsystem* ULocationConstraint::GetLocations() const
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{
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UWorld* World = Player ? Player->GetWorld() : nullptr;
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return World ? World->GetSubsystem<ULocationSubsystem>() : nullptr;
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}
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FText ULocationConstraint::GetDescription() const
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{
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return FText::Format(LOCTEXT("AtLocation", "while at {0}"), FText::FromName(RequiredLocation.GetTagName()));
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}
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#undef LOCTEXT_NAMESPACE |