35 lines
884 B
C++
35 lines
884 B
C++
// © 2025 Naked People Team. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameplayTagContainer.h"
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#include "NakedDesire/Commissions/CommissionConstraint.h"
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#include "LocationConstraint.generated.h"
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class ULocationData;
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class ULocationSubsystem;
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// Holds while the player occupies a location matching (or nesting under) RequiredLocation.
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UCLASS(EditInlineNew, DisplayName = "While At Location")
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class NAKEDDESIRE_API ULocationConstraint : public UCommissionConstraint
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{
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GENERATED_BODY()
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public:
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virtual bool IsMet() const override;
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virtual FText GetDescription() const override;
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protected:
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virtual void OnActivate() override;
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virtual void OnDeactivate() override;
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private:
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UPROPERTY(EditDefaultsOnly)
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FGameplayTag RequiredLocation;
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UFUNCTION()
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void HandleLocationChanged(ULocationData* Location);
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ULocationSubsystem* GetLocations() const;
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}; |