71 lines
1.6 KiB
C++
71 lines
1.6 KiB
C++
// © 2025 Naked People Team. All Rights Reserved.
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#include "NakedDesireGameMode.h"
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#include "Kismet/GameplayStatics.h"
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#include "NakedDesire/Clothing/ClothingItemData.h"
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#include "UObject/ConstructorHelpers.h"
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#include "NakedDesire/Interactables/Wardrobe.h"
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#include "NakedDesire/MissionBuilder/MissionsConfig.h"
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#include "NakedDesire/MissionBuilder/MissionsManager.h"
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#include "NakedDesire/Player/NakedDesireCharacter.h"
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void ANakedDesireGameMode::RestartGame()
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{
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UGameplayStatics::OpenLevel(this, "City");
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}
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AWardrobe* ANakedDesireGameMode::GetWardrobe() const
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{
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return Wardrobe;
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}
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void ANakedDesireGameMode::BuyItem(UClothingItemData* ClothingItem)
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{
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ANakedDesireCharacter* Player = Cast<ANakedDesireCharacter>(UGameplayStatics::GetPlayerCharacter(GetWorld(), 0));
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if (!Player)
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{
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return;
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}
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if (Player->Money < ClothingItem->Info->BasePrice)
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{
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return;
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}
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Player->Money -= ClothingItem->Info->BasePrice;
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Wardrobe->ClothingItems.Add(ClothingItem);
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}
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void ANakedDesireGameMode::OnHourChanged(int32 Hour)
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{
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if (Hour == 4)
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{
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DaysPassed++;
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RefreshDailyMissions();
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}
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}
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void ANakedDesireGameMode::BeginPlay()
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{
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Super::BeginPlay();
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if (AActor* FoundActor = UGameplayStatics::GetActorOfClass(GetWorld(), AWardrobe::StaticClass()))
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{
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if (AWardrobe* WardrobeActor = Cast<AWardrobe>(FoundActor))
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{
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Wardrobe = WardrobeActor;
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}
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}
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}
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void ANakedDesireGameMode::RefreshDailyMissions()
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{
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ANakedDesireCharacter* Player = Cast<ANakedDesireCharacter>(UGameplayStatics::GetPlayerCharacter(GetWorld(), 0));
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if (!Player)
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{
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return;
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}
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Player->MissionsManager->RefreshDailyMissions(MissionsConfig->DailyMissions[DaysPassed].Missions);
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}
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