Files
Naked-Desire/Source/NakedDesire/UI/Inventory/Equipment/EquipmentSlotMenuWidget.h
T
2026-06-03 15:17:02 +03:00

44 lines
1015 B
C++

// © 2025 Naked People Team. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "CommonUserWidget.h"
#include "NakedDesire/Clothing/ClothingSlotType.h"
#include "EquipmentSlotMenuWidget.generated.h"
class ANakedDesireCharacter;
class UButton;
UCLASS(Abstract)
class NAKEDDESIRE_API UEquipmentSlotMenuWidget : public UCommonUserWidget
{
GENERATED_BODY()
public:
// bInAtWardrobe makes Remove store the garment in the wardrobe instead of dropping it (§6.5).
void Init(EClothingSlotType InSlotType, bool bInAtWardrobe = false);
EClothingSlotType GetSlotType() const { return SlotType; }
DECLARE_MULTICAST_DELEGATE(FOnActionPerformed);
FOnActionPerformed OnActionPerformed;
protected:
virtual void NativeConstruct() override;
private:
UPROPERTY(meta = (BindWidget))
TObjectPtr<UButton> RemoveClothingBtn;
UPROPERTY()
TObjectPtr<ANakedDesireCharacter> Player;
UPROPERTY()
EClothingSlotType SlotType;
bool bAtWardrobe = false;
UFUNCTION()
void OnRemoveClothingClicked();
};