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Naked-Desire/Source/NakedDesire/NPC/NPCAIController.h
T

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734 B
C++

// © 2025 Naked People Team. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "DetourCrowdAIController.h"
#include "Perception/AIPerceptionTypes.h"
#include "NPCAIController.generated.h"
class ANakedDesireCharacter;
UCLASS()
class NAKEDDESIRE_API ANPCAIController : public ADetourCrowdAIController
{
GENERATED_BODY()
UPROPERTY()
ANakedDesireCharacter* PlayerCharacter = nullptr;
UPROPERTY(EditDefaultsOnly)
UBehaviorTree* BehaviorTreeAsset = nullptr;
bool bCurrentlyObserving = false;
public:
ANPCAIController();
protected:
UFUNCTION()
void OnTargetPerceptionUpdate(AActor* Actor, FAIStimulus Stimulus);
virtual void OnPossess(APawn* InPawn) override;
virtual void OnUnPossess() override;
};