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Naked-Desire/Source/NakedDesire/Global/NakedDesireGameInstance.h
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2026-06-05 20:00:33 +03:00

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1.2 KiB
C++

// © 2025 Naked People Team. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "NakedDesireGameInstance.generated.h"
class UStartingSaveData;
class UCommissionBoardConfig;
class UNPCDirectorConfig;
class ULossPresentationConfig;
class UAudioSettingsConfig;
UCLASS()
class NAKEDDESIRE_API UNakedDesireGameInstance : public UGameInstance
{
GENERATED_BODY()
public:
UPROPERTY(EditDefaultsOnly, Category = "Save")
TObjectPtr<UStartingSaveData> StartingSaveData;
// Hand-authored commission pool the UMissionSubsystem offers (§13).
UPROPERTY(EditDefaultsOnly, Category = "Commissions")
TObjectPtr<UCommissionBoardConfig> CommissionBoard;
// Crowd population tuning the UNPCDirectorSubsystem uses (§10.2, §17.1).
UPROPERTY(EditDefaultsOnly, Category = "NPC")
TObjectPtr<UNPCDirectorConfig> NPCDirector;
// Cutscene-per-loss-cause map the USessionLossResolver plays before teleporting home (§4.4).
UPROPERTY(EditDefaultsOnly, Category = "Session")
TObjectPtr<ULossPresentationConfig> LossPresentation;
// SoundMix / SoundClass routing the UAudioSettingsSubsystem drives from the audio settings sliders.
UPROPERTY(EditDefaultsOnly, Category = "Audio")
TObjectPtr<UAudioSettingsConfig> AudioConfig;
};