Files
Naked-Desire/Source/NakedDesire/UI/GameLayoutWidget.h
T
2026-06-05 20:00:33 +03:00

55 lines
1.3 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "CommonUserWidget.h"
#include "GameLayoutWidget.generated.h"
class UWardrobeScreenWidget;
class UInventoryScreenWidget;
class UPhoneScreenWidget;
class UPauseMenuWidget;
class UHUDWidget;
class UCommonActivatableWidgetStack;
UCLASS()
class NAKEDDESIRE_API UGameLayoutWidget : public UCommonUserWidget
{
GENERATED_BODY()
UPROPERTY(meta = (BindWidget))
TObjectPtr<UCommonActivatableWidgetStack> WidgetStack;
UPROPERTY(meta = (BindWidget))
TObjectPtr<UHUDWidget> HUD;
UPROPERTY(EditDefaultsOnly, Category = "UI")
TSubclassOf<UInventoryScreenWidget> InventoryScreenWidgetClass;
UPROPERTY()
TObjectPtr<UInventoryScreenWidget> InventoryScreenWidget;
UPROPERTY(EditDefaultsOnly, Category = "UI")
TSubclassOf<UWardrobeScreenWidget> WardrobeScreenWidgetClass;
UPROPERTY()
TObjectPtr<UWardrobeScreenWidget> WardrobeScreenWidget;
UPROPERTY(EditDefaultsOnly, Category = "UI")
TSubclassOf<UPhoneScreenWidget> PhoneScreenWidgetClass;
UPROPERTY()
TObjectPtr<UPhoneScreenWidget> PhoneScreenWidget;
UPROPERTY(EditDefaultsOnly, Category = "UI")
TSubclassOf<UPauseMenuWidget> PauseMenuWidgetClass;
UPROPERTY()
TObjectPtr<UPauseMenuWidget> PauseMenuWidget;
public:
void OpenInventory();
void OpenWardrobe();
void OpenPhone();
void OpenPauseMenu();
};