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Naked-Desire/Source/NakedDesire/UI/Menu/PauseMenuWidget.h
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2026-06-05 20:00:33 +03:00

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1.7 KiB
C++

// © 2025 Naked People Team. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "CommonActivatableWidget.h"
#include "PauseMenuWidget.generated.h"
class UButton;
class UCommonActivatableWidgetStack;
class UConfirmModalWidget;
// In-game pause menu. Pauses the game while active and offers Resume / Settings / Main Menu.
// The Main Menu action confirms first. Confirm popup / settings push onto ModalStack.
UCLASS(Abstract)
class NAKEDDESIRE_API UPauseMenuWidget : public UCommonActivatableWidget
{
GENERATED_BODY()
public:
UPauseMenuWidget();
protected:
virtual void NativeOnActivated() override;
virtual void NativeOnDeactivated() override;
private:
UPROPERTY(meta = (BindWidget))
TObjectPtr<UButton> ResumeButton;
UPROPERTY(meta = (BindWidget))
TObjectPtr<UButton> SettingsButton;
UPROPERTY(meta = (BindWidget))
TObjectPtr<UButton> MainMenuButton;
// Stack the confirm popup / settings screen are pushed onto (nested so this menu stays active).
UPROPERTY(meta = (BindWidget))
TObjectPtr<UCommonActivatableWidgetStack> ModalStack;
UPROPERTY(EditDefaultsOnly, Category = "UI")
TSubclassOf<UConfirmModalWidget> ConfirmModalClass;
// Optional — wired once the settings screen exists. Settings button no-ops until then.
UPROPERTY(EditDefaultsOnly, Category = "UI")
TSubclassOf<UCommonActivatableWidget> SettingsWidgetClass;
UPROPERTY(EditDefaultsOnly, Category = "UI", meta = (AllowedClasses = "/Script/Engine.World"))
TSoftObjectPtr<UWorld> MainMenuMap;
FTimerHandle PauseTimerHandle;
UFUNCTION()
void OnResumeClicked();
UFUNCTION()
void OnSettingsClicked();
UFUNCTION()
void OnMainMenuClicked();
void HandleMainMenuConfirmed();
void PauseGame();
};