Files
Naked-Desire/Source/NakedDesire/Clothing/ClothingItemInstance.h
T
2026-06-03 15:17:02 +03:00

36 lines
910 B
C++

#pragma once
#include "CoreMinimal.h"
#include "ClothingItemDefinition.h"
#include "NakedDesire/Items/ItemInstance.h"
#include "ClothingItemInstance.generated.h"
class UClothingItemDefinition;
/** Per-instance mutable state for clothing. */
USTRUCT()
struct FClothingInstanceState : public FItemInstanceState
{
GENERATED_BODY()
UPROPERTY(SaveGame)
float Condition = 1.0f;
};
UCLASS(BlueprintType)
class NAKEDDESIRE_API UClothingItemInstance : public UItemInstance
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadOnly, Category = "Clothing Item")
float Condition = 1.0f;
UClothingItemDefinition* GetClothingItemDefinition() const { return Cast<UClothingItemDefinition>(ItemDefinition); }
void Init(UClothingItemDefinition* InClothingItem);
protected:
virtual void CaptureState(FInstancedStruct& OutState) const override;
virtual void ApplyState(const FInstancedStruct& InState) override;
};