Files
Naked-Desire/Source/NakedDesire/Phone/PhoneItemInstance.h
T
2026-06-03 15:17:02 +03:00

36 lines
1017 B
C++

// © 2025 Naked People Team. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "PhoneItemDefinition.h"
#include "NakedDesire/Items/ItemInstance.h"
#include "PhoneItemInstance.generated.h"
/** Per-instance mutable state for a phone. Battery is per-phone-instance (§9.9). */
USTRUCT()
struct FPhoneInstanceState : public FItemInstanceState
{
GENERATED_BODY()
UPROPERTY(SaveGame)
float CurrentBattery = 100.0f;
};
UCLASS(BlueprintType)
class NAKEDDESIRE_API UPhoneItemInstance : public UItemInstance
{
GENERATED_BODY()
public:
// Charge of this specific phone, [0,1]. Drain / charge logic lands with the phone battery system (Phase 8/9).
UPROPERTY(BlueprintReadOnly, Category = "Phone Item")
float CurrentBattery = 100.0f;
UPhoneItemDefinition* GetPhoneItemDefinition() const { return Cast<UPhoneItemDefinition>(ItemDefinition); }
protected:
virtual void CaptureState(FInstancedStruct& OutState) const override;
virtual void ApplyState(const FInstancedStruct& InState) override;
};