36 lines
1017 B
C++
36 lines
1017 B
C++
// © 2025 Naked People Team. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "PhoneItemDefinition.h"
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#include "NakedDesire/Items/ItemInstance.h"
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#include "PhoneItemInstance.generated.h"
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/** Per-instance mutable state for a phone. Battery is per-phone-instance (§9.9). */
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USTRUCT()
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struct FPhoneInstanceState : public FItemInstanceState
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{
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GENERATED_BODY()
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UPROPERTY(SaveGame)
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float CurrentBattery = 100.0f;
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};
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UCLASS(BlueprintType)
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class NAKEDDESIRE_API UPhoneItemInstance : public UItemInstance
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{
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GENERATED_BODY()
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public:
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// Charge of this specific phone, [0,1]. Drain / charge logic lands with the phone battery system (Phase 8/9).
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UPROPERTY(BlueprintReadOnly, Category = "Phone Item")
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float CurrentBattery = 100.0f;
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UPhoneItemDefinition* GetPhoneItemDefinition() const { return Cast<UPhoneItemDefinition>(ItemDefinition); }
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protected:
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virtual void CaptureState(FInstancedStruct& OutState) const override;
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virtual void ApplyState(const FInstancedStruct& InState) override;
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};
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