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Naked-Desire/Source/NakedDesire/SaveGame/GlobalSaveGameData.h
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2026-05-25 14:14:52 +03:00

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C++

// © 2025 Naked People Team. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/SaveGame.h"
#include "NakedDesire/Global/Constants.h"
#include "GlobalSaveGameData.generated.h"
struct FItemSaveRecord;
UCLASS()
class NAKEDDESIRE_API UGlobalSaveGameData : public USaveGame
{
GENERATED_BODY()
public:
static UGlobalSaveGameData* LoadOrCreateSaveGame(const FString& SlotName = DefaultSaveSlotName);
static UGlobalSaveGameData* LoadGame(const FString& SlotName = DefaultSaveSlotName);
static bool SaveGame(UGlobalSaveGameData* SaveGameData, const FString& SlotName = DefaultSaveSlotName);
UPROPERTY(SaveGame)
bool HaveSeenTutorial = false;
UPROPERTY(SaveGame)
float Money = 0;
UPROPERTY(SaveGame)
TArray<FItemSaveRecord> WardrobeItems;
UPROPERTY(SaveGame)
TArray<FItemSaveRecord> EquippedItems;
UPROPERTY(SaveGame)
TArray<FItemSaveRecord> DroppedItems;
UPROPERTY(SaveGame)
int32 DaysPassed = 0;
UPROPERTY(SaveGame)
float HourOfDay = 0.0f;
private:
static UGlobalSaveGameData* CreateNewSaveGame();
};