Files
Naked-Desire/Source/NakedDesire/InteractionSystem/InteractionManager.cpp
T
koritsa 0d90a0b02a init
2026-05-17 22:44:49 +03:00

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1.2 KiB
C++

// © 2025 Naked People Team. All Rights Reserved.
#include "InteractionManager.h"
#include "Kismet/GameplayStatics.h"
#include "NakedDesire/Player/NakedDesireCharacter.h"
UInteractionManager::UInteractionManager()
{
PrimaryComponentTick.bCanEverTick = false;
}
void UInteractionManager::OnTargetEnter(const TScriptInterface<IInteractionTarget>& Target)
{
InteractionTargets.Add(Target);
}
void UInteractionManager::OnTargetExit(const TScriptInterface<IInteractionTarget>& Target)
{
InteractionTargets.Remove(Target);
}
TScriptInterface<IInteractionTarget> UInteractionManager::GetNearestInteractionTarget()
{
const ANakedDesireCharacter* Player = Cast<ANakedDesireCharacter>(UGameplayStatics::GetPlayerCharacter(GetWorld(), 0));
TScriptInterface<IInteractionTarget> Target;
for (const auto& Elem : InteractionTargets)
{
const AActor* Actor = Cast<AActor>(Elem.GetObject());
const AActor* TargetActor = Target ? Cast<AActor>(Target.GetObject()) : nullptr;
if (!Target || FVector::Distance(Player->GetActorLocation(), Actor->GetActorLocation()) < FVector::Distance(Player->GetActorLocation(), TargetActor->GetActorLocation()))
{
Target = Elem;
}
}
return Target;
}