Files
Naked-Desire/Source/NakedDesire/Player/PlayerImpostor.h
T
koritsa 0d90a0b02a init
2026-05-17 22:44:49 +03:00

87 lines
3.3 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "NakedDesire/Clothing/ClothingItemData.h"
#include "NakedDesire/Clothing/ClothingSlotType.h"
#include "PlayerImpostor.generated.h"
class ANakedDesireCharacter;
UCLASS()
class NAKEDDESIRE_API APlayerImpostor : public APawn
{
GENERATED_BODY()
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true))
USceneComponent* RootSceneComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true))
USkeletalMeshComponent* Mesh;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* NipplesMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* AnalMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* VaginaMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* HeadMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* NeckMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* FaceMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* EyesMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* BodyMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* TopMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* BottomMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* BraMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* PantiesMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* SocksMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* ShoesMeshComponent;
UPROPERTY()
ANakedDesireCharacter* Player;
public:
APlayerImpostor();
protected:
virtual void BeginPlay() override;
private:
UFUNCTION()
void OnClothingEquip(const UClothingItemData* ClothingData);
UFUNCTION()
void OnClothingUnequip(const UClothingItemData* ClothingData);
USkeletalMeshComponent* GetMesh() const { return Mesh; };
USkeletalMeshComponent* GetMeshByType(const EClothingSlotType SlotType) const;
void EquipClothing(const UClothingItemData* ClothingData);
void UnequipClothing(const UClothingItemData* ClothingData);
};