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Naked-Desire/Source/NakedDesire/SaveGame/GlobalSaveGameData.h
T

42 lines
1.1 KiB
C++

// © 2025 Naked People Team. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ClothingItemSaveData.h"
#include "GameFramework/SaveGame.h"
#include "GlobalSaveGameData.generated.h"
class UClothingList;
class UClothingItemData;
/**
*
*/
UCLASS()
class NAKEDDESIRE_API UGlobalSaveGameData : public USaveGame
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, SaveGame)
bool HaveSeenTutorial = false;
UPROPERTY(BlueprintReadWrite, SaveGame)
float Money = 0;
UPROPERTY(BlueprintReadWrite)
TArray<FClothingItemSaveData> WardrobeClothing;
UPROPERTY(BlueprintReadWrite)
TArray<FClothingItemSaveData> PlayerClothing;
UFUNCTION(BlueprintCallable)
static UGlobalSaveGameData* LoadOrCreateSaveGame(UClothingList* DefaultPlayerClothing, UClothingList* DefaultWardrobeClothing);
UFUNCTION(BlueprintCallable)
static bool SaveGame(TArray<UClothingItemData*> CurrentWardrobeClothing, TArray<UClothingItemData*> CurrentPlayerClothing, int32 Money);
private:
static UGlobalSaveGameData* CreateNewSaveGame(TArray<UClothingItemData*> CurrentWardrobeClothing, TArray<UClothingItemData*> CurrentPlayerClothing, float InMoney);
};