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Naked-Desire/Source/NakedDesire/UI/Inventory/EquipmentSlotWidget.h
T

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1010 B
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// © 2025 Naked People Team. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "CommonButtonBase.h"
#include "Components/Image.h"
#include "NakedDesire/Clothing/BodyPart.h"
#include "NakedDesire/Clothing/ClothingSlotType.h"
#include "EquipmentSlotWidget.generated.h"
class UClothingSlotsData;
class UClothingItemInstance;
UCLASS(Abstract)
class NAKEDDESIRE_API UEquipmentSlotWidget : public UCommonButtonBase
{
GENERATED_BODY()
public:
void SetItem(UClothingItemInstance* InItem);
void ClearItem();
protected:
virtual void NativeOnClicked() override;
virtual void NativePreConstruct() override;
UPROPERTY(EditDefaultsOnly)
TObjectPtr<UClothingSlotsData> ClothingSlotsData;
private:
UPROPERTY(meta = (BindWIdget))
TObjectPtr<UImage> PlaceholderImage;
UPROPERTY(meta = (BindWIdget))
TObjectPtr<UImage> IconImage;
UPROPERTY()
TObjectPtr<UClothingItemInstance> ClothingItemInstance = nullptr;
UPROPERTY()
EClothingSlotType SlotType = EClothingSlotType::Anal;
};