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Naked-Desire/Source/NakedDesire/SaveGame/SaveSubsystem.h
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2026-06-03 15:16:34 +03:00

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C++

// © 2025 Naked People Team. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "NakedDesire/Global/Constants.h"
#include "Subsystems/GameInstanceSubsystem.h"
#include "SaveSubsystem.generated.h"
class UGlobalSaveGameData;
struct FItemSaveRecord;
UCLASS()
class NAKEDDESIRE_API USaveSubsystem : public UGameInstanceSubsystem
{
GENERATED_BODY()
public:
void LoadGame(const FString& SlotName = DefaultSaveSlotName);
bool SaveGame(const FString& SlotName = DefaultSaveSlotName) const;
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
UGlobalSaveGameData* GetCurrentSave();
protected:
UFUNCTION(BlueprintCallable)
void BP_LoadGame();
UFUNCTION(BlueprintCallable)
void BP_SaveGame();
private:
void PopulateStartingData(UGlobalSaveGameData* Save) const;
UPROPERTY()
FString ActiveSlotName = DefaultSaveSlotName;
UPROPERTY()
TObjectPtr<UGlobalSaveGameData> CurrentSave;
};