23 lines
558 B
C++
23 lines
558 B
C++
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/Object.h"
|
|
#include "ItemInstance.generated.h"
|
|
|
|
UCLASS(Abstract)
|
|
class NAKEDDESIRE_API UItemInstance : public UObject
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
virtual void PostInitProperties() override;
|
|
virtual void PostDuplicate(EDuplicateMode::Type DuplicateMode) override;
|
|
|
|
FGuid GetInstanceId() const { return InstanceId; }
|
|
void SetInstanceId(FGuid InId);
|
|
|
|
protected:
|
|
UPROPERTY(VisibleAnywhere, SaveGame, BlueprintReadOnly, Category = "Item", meta = (AllowPrivateAccess = "true"))
|
|
FGuid InstanceId;
|
|
};
|