39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
// © 2025 Naked People Team. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "CommonUserWidget.h"
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#include "HUDCommissionTrackerWidget.generated.h"
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class UPanelWidget;
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class UForumCommissionWidget;
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class UMissionSubsystem;
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// On-screen tracker for accepted commissions (GDD §13 / Phase 7 objective-tracker), so the player can
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// read their active objectives during play without opening the phone forum. Mirrors the forum's accepted
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// section: reads the live board from UMissionSubsystem, rebuilds on OnBoardChanged, and reuses the forum
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// row class for per-objective progress polling. Display-only — no accept / abandon controls.
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UCLASS(Abstract)
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class NAKEDDESIRE_API UHUDCommissionTrackerWidget : public UCommonUserWidget
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{
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GENERATED_BODY()
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protected:
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virtual void NativeConstruct() override;
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virtual void NativeDestruct() override;
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private:
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// Holds one row per accepted commission.
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<UPanelWidget> CommissionContainer;
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UPROPERTY(EditDefaultsOnly, Category = "HUD")
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TSubclassOf<UForumCommissionWidget> CommissionEntryClass;
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// Bound to UMissionSubsystem::OnBoardChanged (a dynamic delegate, hence UFUNCTION).
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UFUNCTION()
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void Rebuild();
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UMissionSubsystem* GetMissionSubsystem() const;
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}; |