23 lines
568 B
C++
23 lines
568 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "ItemInstance.generated.h"
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UCLASS(Abstract)
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class NAKEDDESIRE_API UItemInstance : public UObject
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{
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GENERATED_BODY()
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public:
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virtual void PostInitProperties() override;
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virtual void PostDuplicate(EDuplicateMode::Type DuplicateMode) override;
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UFUNCTION(BlueprintPure, Category = "Item")
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FGuid GetInstanceID() const { return InstanceID; }
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private:
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UPROPERTY(VisibleAnywhere, SaveGame, BlueprintReadOnly, Category = "Item", meta = (AllowPrivateAccess = "true"))
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FGuid InstanceID;
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};
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