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Naked-Desire/Source/NakedDesire/MissionBuilder/Goals/FlashGoal.h
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2026-06-03 15:16:21 +03:00

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789 B
C++

// © 2025 Naked People Team. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "NakedDesire/Clothing/BodyPart.h"
#include "NakedDesire/MissionBuilder/MissionGoal.h"
#include "FlashGoal.generated.h"
class ANPCAIController;
/**
*
*/
UCLASS(EditInlineNew)
class NAKEDDESIRE_API UFlashGoal : public UMissionGoal
{
GENERATED_BODY()
UPROPERTY(EditDefaultsOnly, meta = (ClampMin = 1))
int RequiredFlashCount = 1;
UPROPERTY(EditDefaultsOnly)
EBodyPart BodyType;
FDelegateHandle PlayerNoticedHandle;
UPROPERTY()
TSet<AActor*> NoticedActors;
public:
virtual void Init(ANakedDesireCharacter* PlayerCharacter) override;
virtual void Complete() override;
virtual FText GetDescription() const override;
private:
void OnPlayerNoticed(ANPCAIController* NPC);
};