Files
Naked-Desire/Source/NakedDesire/MissionBuilder/MissionsManager.cpp
T
2026-06-03 15:16:21 +03:00

52 lines
1.2 KiB
C++

// © 2025 Naked People Team. All Rights Reserved.
#include "MissionsManager.h"
#include "Mission.h"
#include "NakedDesire/Player/NakedDesireCharacter.h"
UMissionsManager::UMissionsManager()
{
PrimaryComponentTick.bCanEverTick = false;
}
void UMissionsManager::BeginPlay()
{
Super::BeginPlay();
Player = Cast<ANakedDesireCharacter>(GetOwner());
UE_LOG(LogTemp, Warning, TEXT("Player is NULL %s"), Player == nullptr ? TEXT("True") : TEXT("False"));
for (const auto& Mission : AvailableMissions)
{
Mission->Init(Player);
Mission->OnComplete.AddUObject(this, &UMissionsManager::CompleteMission);
}
}
void UMissionsManager::CompleteMission(UMission* Mission)
{
CompletedMissions.Add(Mission);
AvailableMissions.Remove(Mission);
OnMissionCompleted.Broadcast(Mission);
}
void UMissionsManager::RefreshDailyMissions(const TArray<UMission*>& NewMissions)
{
for (UMission* Mission : AvailableMissions)
{
Mission->OnComplete.RemoveAll(this);
}
AvailableMissions.Reset();
AvailableMissions.Append(NewMissions);
for (UMission* Mission : AvailableMissions)
{
Mission->Init(Player);
Mission->OnComplete.AddUObject(this, &UMissionsManager::CompleteMission);
}
}