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Naked-Desire/Source/NakedDesire/UI/Inventory/EquipmentPanelWidget.cpp
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// © 2025 Naked People Team. All Rights Reserved.
#include "EquipmentPanelWidget.h"
#include "EquipmentSlotWidget.h"
#include "Kismet/GameplayStatics.h"
#include "NakedDesire/Clothing/ClothingManager.h"
#include "NakedDesire/Player/NakedDesireCharacter.h"
void UEquipmentPanelWidget::NativeConstruct()
{
Super::NativeConstruct();
InitSlotTypes();
const ANakedDesireCharacter* Player = Cast<ANakedDesireCharacter>(UGameplayStatics::GetPlayerCharacter(GetWorld(), 0));
const TArray<UEquipmentSlotWidget*> AllSlots = {
NipplesSlot, AnalSlot, VaginaSlot,
HeadSlot, NeckSlot, FaceSlot, EyesSlot,
BodysuitSlot, TopSlot, BottomSlot,
UnderwearTopSlot, UnderwearBottomSlot,
SocksSlot, FootwearSlot, OuterwearSlot,
WristRestraintSlot, AnkleRestraintSlot, NeckRestraintSlot
};
for (UEquipmentSlotWidget* SlotWidget : AllSlots)
{
if (SlotWidget)
{
SlotWidget->OnEquipmentSlotClicked.BindUObject(this, &UEquipmentPanelWidget::HandleSlotClicked);
if (UClothingItemInstance* Item = Player->ClothingManager->GetSlotClothing(SlotWidget->GetSlotType()))
SlotWidget->SetItem(Item);
else
SlotWidget->ClearItem();
}
}
}
void UEquipmentPanelWidget::NativePreConstruct()
{
Super::NativePreConstruct();
InitSlotTypes();
}
void UEquipmentPanelWidget::HandleSlotClicked(UEquipmentSlotWidget* SlotWidget)
{
OnSlotClicked.ExecuteIfBound(SlotWidget);
}
void UEquipmentPanelWidget::InitSlotTypes()
{
if (NipplesSlot) NipplesSlot->SetSlotType(EClothingSlotType::Nipples);
if (AnalSlot) AnalSlot->SetSlotType(EClothingSlotType::Anal);
if (VaginaSlot) VaginaSlot->SetSlotType(EClothingSlotType::Vagina);
if (HeadSlot) HeadSlot->SetSlotType(EClothingSlotType::Head);
if (NeckSlot) NeckSlot->SetSlotType(EClothingSlotType::Neck);
if (FaceSlot) FaceSlot->SetSlotType(EClothingSlotType::Face);
if (EyesSlot) EyesSlot->SetSlotType(EClothingSlotType::Eyes);
if (BodysuitSlot) BodysuitSlot->SetSlotType(EClothingSlotType::Bodysuit);
if (TopSlot) TopSlot->SetSlotType(EClothingSlotType::Top);
if (BottomSlot) BottomSlot->SetSlotType(EClothingSlotType::Bottom);
if (UnderwearTopSlot) UnderwearTopSlot->SetSlotType(EClothingSlotType::UnderwearTop);
if (UnderwearBottomSlot) UnderwearBottomSlot->SetSlotType(EClothingSlotType::UnderwearBottom);
if (SocksSlot) SocksSlot->SetSlotType(EClothingSlotType::Socks);
if (FootwearSlot) FootwearSlot->SetSlotType(EClothingSlotType::Footwear);
if (OuterwearSlot) OuterwearSlot->SetSlotType(EClothingSlotType::Outerwear);
if (WristRestraintSlot) WristRestraintSlot->SetSlotType(EClothingSlotType::WristRestraint);
if (AnkleRestraintSlot) AnkleRestraintSlot->SetSlotType(EClothingSlotType::AnkleRestraint);
if (NeckRestraintSlot) NeckRestraintSlot->SetSlotType(EClothingSlotType::NeckRestraint);
}