74 lines
2.9 KiB
C++
74 lines
2.9 KiB
C++
// © 2025 Naked People Team. All Rights Reserved.
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#include "EquipmentPanelWidget.h"
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#include "EquipmentSlotWidget.h"
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#include "Kismet/GameplayStatics.h"
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#include "NakedDesire/Clothing/ClothingManager.h"
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#include "NakedDesire/Player/NakedDesireCharacter.h"
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void UEquipmentPanelWidget::NativeConstruct()
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{
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Super::NativeConstruct();
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InitSlotTypes();
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const ANakedDesireCharacter* Player = Cast<ANakedDesireCharacter>(UGameplayStatics::GetPlayerCharacter(GetWorld(), 0));
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const TArray<UEquipmentSlotWidget*> AllSlots = {
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NipplesSlot, AnalSlot, VaginaSlot,
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HeadSlot, NeckSlot, FaceSlot, EyesSlot,
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BodysuitSlot, TopSlot, BottomSlot,
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UnderwearTopSlot, UnderwearBottomSlot,
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SocksSlot, FootwearSlot, OuterwearSlot,
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WristRestraintSlot, AnkleRestraintSlot, NeckRestraintSlot
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};
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for (UEquipmentSlotWidget* SlotWidget : AllSlots)
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{
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if (SlotWidget)
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{
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SlotWidget->OnEquipmentSlotClicked.BindUObject(this, &UEquipmentPanelWidget::HandleSlotClicked);
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if (UClothingItemInstance* Item = Player->ClothingManager->GetSlotClothing(SlotWidget->GetSlotType()))
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SlotWidget->SetItem(Item);
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else
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SlotWidget->ClearItem();
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}
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}
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}
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void UEquipmentPanelWidget::NativePreConstruct()
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{
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Super::NativePreConstruct();
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InitSlotTypes();
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}
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void UEquipmentPanelWidget::HandleSlotClicked(UEquipmentSlotWidget* SlotWidget)
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{
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OnSlotClicked.ExecuteIfBound(SlotWidget);
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}
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void UEquipmentPanelWidget::InitSlotTypes()
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{
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if (NipplesSlot) NipplesSlot->SetSlotType(EClothingSlotType::Nipples);
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if (AnalSlot) AnalSlot->SetSlotType(EClothingSlotType::Anal);
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if (VaginaSlot) VaginaSlot->SetSlotType(EClothingSlotType::Vagina);
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if (HeadSlot) HeadSlot->SetSlotType(EClothingSlotType::Head);
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if (NeckSlot) NeckSlot->SetSlotType(EClothingSlotType::Neck);
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if (FaceSlot) FaceSlot->SetSlotType(EClothingSlotType::Face);
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if (EyesSlot) EyesSlot->SetSlotType(EClothingSlotType::Eyes);
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if (BodysuitSlot) BodysuitSlot->SetSlotType(EClothingSlotType::Bodysuit);
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if (TopSlot) TopSlot->SetSlotType(EClothingSlotType::Top);
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if (BottomSlot) BottomSlot->SetSlotType(EClothingSlotType::Bottom);
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if (UnderwearTopSlot) UnderwearTopSlot->SetSlotType(EClothingSlotType::UnderwearTop);
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if (UnderwearBottomSlot) UnderwearBottomSlot->SetSlotType(EClothingSlotType::UnderwearBottom);
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if (SocksSlot) SocksSlot->SetSlotType(EClothingSlotType::Socks);
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if (FootwearSlot) FootwearSlot->SetSlotType(EClothingSlotType::Footwear);
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if (OuterwearSlot) OuterwearSlot->SetSlotType(EClothingSlotType::Outerwear);
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if (WristRestraintSlot) WristRestraintSlot->SetSlotType(EClothingSlotType::WristRestraint);
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if (AnkleRestraintSlot) AnkleRestraintSlot->SetSlotType(EClothingSlotType::AnkleRestraint);
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if (NeckRestraintSlot) NeckRestraintSlot->SetSlotType(EClothingSlotType::NeckRestraint);
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}
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