Files
Naked-Desire/Source/NakedDesire/UI/Inventory/InventoryScreenWidget.h
T

37 lines
853 B
C++

#pragma once
#include "CoreMinimal.h"
#include "CommonActivatableWidget.h"
#include "InventoryScreenWidget.generated.h"
class UButton;
class UEquipmentPanelWidget;
class UEquipmentSlotMenuWidget;
class UEquipmentSlotWidget;
UCLASS(Abstract)
class NAKEDDESIRE_API UInventoryScreenWidget : public UCommonActivatableWidget
{
GENERATED_BODY()
UPROPERTY(EditDefaultsOnly, Category = "UI")
TSubclassOf<UEquipmentSlotMenuWidget> EquipmentSlotMenuWidgetClass;
UPROPERTY()
TObjectPtr<UEquipmentSlotMenuWidget> EquipmentSlotMenuWidget;
UPROPERTY(meta = (BindWidget))
TObjectPtr<UEquipmentPanelWidget> EquipmentPanelWidget;
UPROPERTY(meta = (BindWidget))
TObjectPtr<UButton> MenuBlocker;
protected:
virtual void NativeOnActivated() override;
private:
void HandleSlotClicked(UEquipmentSlotWidget* SlotWidget);
UFUNCTION()
void CloseMenu();
};