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Naked-Desire/Source/NakedDesire/MissionBuilder/Restrictions/EquipClothingRestriction.h
T

38 lines
1.0 KiB
C++

// © 2025 Naked People Team. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "NakedDesire/MissionBuilder/GoalRestriction.h"
#include "EquipClothingRestriction.generated.h"
class UClothingItemInstance;
class UClothingItem;
UCLASS(EditInlineNew)
class NAKEDDESIRE_API UEquipClothingRestriction : public UGoalRestriction
{
GENERATED_BODY()
UPROPERTY(EditDefaultsOnly, meta = (ToolTip =
"One of provided clothing items should be equipped by player. If multiple clothing items required provide multiple restrictions"))
TArray<UClothingItem*> ClothingItems;
public:
virtual void Init(ANakedDesireCharacter* PlayerCharacter) override;
virtual void Stop() override;
virtual FText GetDescription() const override;
private:
FDelegateHandle ClothingEquippedDelegateHandle;
FDelegateHandle ClothingUnequippedDelegateHandle;
UFUNCTION()
void OnClothingEquipped(const UClothingItemInstance* ClothingItemInstance);
UFUNCTION()
void OnClothingUnequipped(const UClothingItemInstance* ClothingItemInstance);
void CheckClothing();
};