Files
Naked-Desire/Source/NakedDesire/Player/PlayerCinematic.h
T

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2.9 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include "NakedDesire/Clothing/ClothingSlotType.h"
#include "PlayerCinematic.generated.h"
class UClothingItemInstance;
class ANakedDesireCharacter;
UCLASS()
class NAKEDDESIRE_API APlayerCinematic : public ACharacter
{
GENERATED_BODY()
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* NipplesMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* AnalMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* VaginaMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* HeadMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* NeckMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* FaceMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* EyesMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* BodyMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* TopMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* BottomMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* BraMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* PantiesMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* SocksMeshComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
USkeletalMeshComponent* ShoesMeshComponent;
UPROPERTY()
ANakedDesireCharacter* Player;
public:
APlayerCinematic();
protected:
virtual void BeginPlay() override;
private:
UFUNCTION()
void OnClothingEquip(const UClothingItemInstance* ClothingItemInstance);
UFUNCTION()
void OnClothingUnequip(const UClothingItemInstance* ClothingItemInstance);
USkeletalMeshComponent* GetMeshByType(const EClothingSlotType SlotType) const;
void EquipClothing(const UClothingItemInstance* ClothingItemInstance);
void UnequipClothing(const UClothingItemInstance* ClothingItemInstance);
};