Files
Naked-Desire/Source/NakedDesire/SaveGame/GlobalSaveGameData.cpp
T
2026-06-03 15:16:38 +03:00

133 lines
3.3 KiB
C++

// © 2025 Naked People Team. All Rights Reserved.
#include "GlobalSaveGameData.h"
#include "ItemSaveRecord.h"
#include "NakedDesire/Global/Constants.h"
#include "Kismet/GameplayStatics.h"
UGlobalSaveGameData* UGlobalSaveGameData::CreateNewSaveGame()
{
UGlobalSaveGameData* NewSave = Cast<UGlobalSaveGameData>(UGameplayStatics::CreateSaveGameObject(StaticClass()));
if (!NewSave)
return nullptr;
NewSave->Money = STARTING_MONEY;
return NewSave;
}
UGlobalSaveGameData* UGlobalSaveGameData::LoadGame(const FString& SlotName)
{
if (UGameplayStatics::DoesSaveGameExist(SlotName, SLOT_PLAYER))
{
return Cast<UGlobalSaveGameData>(UGameplayStatics::LoadGameFromSlot(SlotName, SLOT_PLAYER));
}
return nullptr;
}
bool UGlobalSaveGameData::SaveGame(UGlobalSaveGameData* SaveGameData, const FString& SlotName)
{
return UGameplayStatics::SaveGameToSlot(SaveGameData, SlotName, SLOT_PLAYER);
}
FItemSaveRecord UGlobalSaveGameData::AddWardrobeItem(const UClothingItemInstance* ItemInstance)
{
FItemSaveRecord NewSaveRecord;
NewSaveRecord.Init(ItemInstance);
WardrobeItems.Push(NewSaveRecord);
return NewSaveRecord;
}
bool UGlobalSaveGameData::UpdateWardrobeItem(UClothingItemInstance* ItemInstance)
{
for (auto& ItemSaveRecord : WardrobeItems)
{
if (ItemSaveRecord.InstanceId == ItemInstance->GetInstanceId())
{
ItemSaveRecord.Init(ItemInstance);
return true;
}
}
return false;
}
bool UGlobalSaveGameData::RemoveWardrobeItem(UClothingItemInstance* ItemInstance)
{
const int32 RemovedElementsCount = WardrobeItems.RemoveAll([ItemInstance](const FItemSaveRecord& Item)
{
return Item.InstanceId == ItemInstance->GetInstanceId();
});
return RemovedElementsCount > 0;
}
FItemSaveRecord UGlobalSaveGameData::AddEquippedItem(const UClothingItemInstance* ItemInstance)
{
FItemSaveRecord NewSaveRecord;
NewSaveRecord.Init(ItemInstance);
EquippedItems.Push(NewSaveRecord);
return NewSaveRecord;
}
bool UGlobalSaveGameData::UpdateEquippedItem(UClothingItemInstance* ItemInstance)
{
for (auto& ItemSaveRecord : EquippedItems)
{
if (ItemSaveRecord.InstanceId == ItemInstance->GetInstanceId())
{
ItemSaveRecord.Init(ItemInstance);
return true;
}
}
return false;
}
bool UGlobalSaveGameData::RemoveEquippedItem(UClothingItemInstance* ItemInstance)
{
const int32 RemovedElementsCount = EquippedItems.RemoveAll([ItemInstance](const FItemSaveRecord& Item)
{
return Item.InstanceId == ItemInstance->GetInstanceId();
});
return RemovedElementsCount > 0;
}
FItemSaveRecord UGlobalSaveGameData::AddWorldItem(const UClothingItemInstance* ItemInstance, FTransform Transform)
{
FItemSaveRecord NewSaveRecord;
NewSaveRecord.Init(ItemInstance);
NewSaveRecord.WorldTransform = Transform;
WorldItems.Push(NewSaveRecord);
return NewSaveRecord;
}
bool UGlobalSaveGameData::UpdateWorldItem(UClothingItemInstance* ItemInstance, FTransform Transform)
{
for (auto& ItemSaveRecord : WorldItems)
{
if (ItemSaveRecord.InstanceId == ItemInstance->GetInstanceId())
{
ItemSaveRecord.Init(ItemInstance);
ItemSaveRecord.WorldTransform = Transform;
return true;
}
}
return false;
}
bool UGlobalSaveGameData::RemoveWorldItem(UClothingItemInstance* ItemInstance)
{
const int32 RemovedElementsCount = WorldItems.RemoveAll([ItemInstance](const FItemSaveRecord& Item)
{
return Item.InstanceId == ItemInstance->GetInstanceId();
});
return RemovedElementsCount > 0;
}