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Naked-Desire/Source/NakedDesire/Global/NakedDesireGameMode.h
T

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1.2 KiB
C++

// © 2025 Naked People Team. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "NakedDesireGameMode.generated.h"
class AItemPickup;
class UClothingItemInstance;
class UMissionsConfig;
class AWardrobe;
UCLASS(minimalapi)
class ANakedDesireGameMode : public AGameModeBase
{
GENERATED_BODY()
UPROPERTY()
AWardrobe* Wardrobe = nullptr;
UPROPERTY(EditDefaultsOnly)
UMissionsConfig* MissionsConfig;
public:
int NoticeCount = 0;
void RestartGame();
UFUNCTION(BlueprintPure, BlueprintImplementableEvent)
FTimecode GetCurrentTime() const;
UFUNCTION(BlueprintImplementableEvent, BlueprintCallable)
void SetCurrentTime(FTimecode TimeCode);
UFUNCTION(BlueprintPure)
AWardrobe* GetWardrobe() const;
UFUNCTION(BlueprintImplementableEvent)
void EndGameEmbarrassed();
UFUNCTION(BlueprintCallable)
void BuyItem(UClothingItemInstance* ClothingItemInstance);
UFUNCTION(BlueprintCallable)
void OnHourChanged(int32 Hour);
protected:
virtual void BeginPlay() override;
private:
void RefreshDailyMissions();
UPROPERTY(EditDefaultsOnly, Category = "Items")
TSubclassOf<AItemPickup> ItemPickupClass;
};