25 lines
544 B
C++
25 lines
544 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Character.h"
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#include "PlayerCinematic.generated.h"
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class ANakedDesireCharacter;
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class UClothingVisualsComponent;
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UCLASS()
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class NAKEDDESIRE_API APlayerCinematic : public ACharacter
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{
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GENERATED_BODY()
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UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
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UClothingVisualsComponent* ClothingVisualsComponent;
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UPROPERTY()
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ANakedDesireCharacter* Player;
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public:
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APlayerCinematic();
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virtual void BeginPlay() override;
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}; |