Files
Naked-Desire/Source/NakedDesire/Player/PlayerImpostor.h
T
2026-06-03 15:16:46 +03:00

34 lines
838 B
C++

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Pawn.h"
#include "PlayerImpostor.generated.h"
class ANakedDesireCharacter;
class UClothingVisualsComponent;
UCLASS()
class NAKEDDESIRE_API APlayerImpostor : public APawn
{
GENERATED_BODY()
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true))
USceneComponent* RootSceneComponent;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true))
USkeletalMeshComponent* Mesh;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
UClothingVisualsComponent* ClothingVisualsComponent;
UPROPERTY()
ANakedDesireCharacter* Player;
public:
APlayerImpostor();
virtual void BeginPlay() override;
private:
USkeletalMeshComponent* GetMesh() const { return Mesh; }
};