Files
Naked-Desire/Source/NakedDesire/Locations/LocationTrigger.cpp
T
2026-06-01 00:27:56 +03:00

50 lines
1.5 KiB
C++

// © 2025 Naked People Team. All Rights Reserved.
#include "LocationTrigger.h"
#include "Components/BoxComponent.h"
#include "LocationSubsystem.h"
#include "NakedDesire/Player/NakedDesireCharacter.h"
ALocationTrigger::ALocationTrigger()
{
PrimaryActorTick.bCanEverTick = false;
BoxTrigger = CreateDefaultSubobject<UBoxComponent>("Box Trigger");
RootComponent = BoxTrigger;
}
ULocationData* ALocationTrigger::GetLocationData() const
{
return LocationData;
}
void ALocationTrigger::BeginPlay()
{
Super::BeginPlay();
BoxTrigger->OnComponentBeginOverlap.AddDynamic(this, &ALocationTrigger::OnTriggerBeginOverlap);
BoxTrigger->OnComponentEndOverlap.AddDynamic(this, &ALocationTrigger::OnTriggerEndOverlap);
}
void ALocationTrigger::OnTriggerBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor,
UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult)
{
if (!OtherActor || !OtherActor->IsA<ANakedDesireCharacter>())
return;
if (ULocationSubsystem* Locations = GetWorld()->GetSubsystem<ULocationSubsystem>())
Locations->EnterLocation(LocationData);
}
void ALocationTrigger::OnTriggerEndOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor,
UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
{
if (!OtherActor || !OtherActor->IsA<ANakedDesireCharacter>())
return;
if (ULocationSubsystem* Locations = GetWorld()->GetSubsystem<ULocationSubsystem>())
Locations->ExitLocation(LocationData);
}