26 lines
810 B
C++
26 lines
810 B
C++
// © 2025 Naked People Team. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "NakedDesire/Clothing/BodyPart.h"
|
|
#include "TravelObjectiveBase.h"
|
|
#include "ExposeWhileWalkingObjective.generated.h"
|
|
|
|
// Keep Part revealing across RequiredMeters of travel — a moving variant of ExposeBodyPart (a parade,
|
|
// not a pose). Distance accrues only while the part reads as revealing and the player is moving.
|
|
UCLASS(EditInlineNew, DisplayName = "Expose While Walking")
|
|
class NAKEDDESIRE_API UExposeWhileWalkingObjective : public UTravelObjectiveBase
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
virtual FText GetDescription() const override;
|
|
|
|
protected:
|
|
virtual bool DoesSampleCount() const override { return IsPartRevealing(Part); }
|
|
|
|
private:
|
|
UPROPERTY(EditDefaultsOnly)
|
|
EBodyPart Part = EBodyPart::Boobs;
|
|
}; |