39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
// © 2025 Naked People Team. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "NakedDesire/Commissions/CommissionObjective.h"
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#include "MoveDistanceFromClothingObjective.generated.h"
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class UDroppedClothingSubsystem;
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// §13.4 MoveDistanceFromClothing(meters): reach RequiredMeters of separation from the nearest clothing
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// you left on the ground (UDroppedClothingSubsystem). Distance has no event, so the objective polls.
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// Never auto-satisfies when nothing has been dropped — there is nothing to move away from.
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//
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// ReachLocationAwayFromClothing(tag, meters) needs no new class: author this objective with a
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// ULocationConstraint, and the base ANDs the location gate into the satisfaction check.
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UCLASS(EditInlineNew, DisplayName = "Move Distance From Clothing")
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class NAKEDDESIRE_API UMoveDistanceFromClothingObjective : public UCommissionObjective
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{
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GENERATED_BODY()
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public:
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virtual FText GetDescription() const override;
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virtual float GetProgress() const override;
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protected:
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virtual void OnActivate() override;
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virtual void OnDeactivate() override;
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virtual bool IsConditionMet() const override;
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private:
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void Poll();
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UDroppedClothingSubsystem* GetDroppedClothing() const;
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UPROPERTY(EditDefaultsOnly, meta = (ClampMin = 1))
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float RequiredMeters = 50.0f;
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FTimerHandle PollTimer;
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}; |