47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "CommonUserWidget.h"
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#include "GameLayoutWidget.generated.h"
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class UWardrobeScreenWidget;
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class UInventoryScreenWidget;
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class UPhoneScreenWidget;
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class UHUDWidget;
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class UCommonActivatableWidgetStack;
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UCLASS()
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class NAKEDDESIRE_API UGameLayoutWidget : public UCommonUserWidget
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{
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GENERATED_BODY()
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<UCommonActivatableWidgetStack> WidgetStack;
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<UHUDWidget> HUD;
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UPROPERTY(EditDefaultsOnly, Category = "UI")
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TSubclassOf<UInventoryScreenWidget> InventoryScreenWidgetClass;
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UPROPERTY()
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TObjectPtr<UInventoryScreenWidget> InventoryScreenWidget;
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UPROPERTY(EditDefaultsOnly, Category = "UI")
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TSubclassOf<UWardrobeScreenWidget> WardrobeScreenWidgetClass;
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UPROPERTY()
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TObjectPtr<UWardrobeScreenWidget> WardrobeScreenWidget;
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UPROPERTY(EditDefaultsOnly, Category = "UI")
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TSubclassOf<UPhoneScreenWidget> PhoneScreenWidgetClass;
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UPROPERTY()
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TObjectPtr<UPhoneScreenWidget> PhoneScreenWidget;
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public:
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void OpenInventory();
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void OpenWardrobe();
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void OpenPhone();
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};
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