init
This commit is contained in:
@@ -0,0 +1 @@
|
||||
Content/** filter=lfs diff=lfs merge=lfs -text
|
||||
+17
@@ -0,0 +1,17 @@
|
||||
Binaries
|
||||
DerivedDataCache
|
||||
Intermediate
|
||||
Saved
|
||||
Build
|
||||
.vscode
|
||||
.vs
|
||||
.idea
|
||||
*.VC.db
|
||||
*.opensdf
|
||||
*.opendb
|
||||
*.sdf
|
||||
*.sln
|
||||
*.suo
|
||||
*.xcodeproj
|
||||
*.xcworkspace
|
||||
.DS_Store
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"version": "1.0",
|
||||
"components": [
|
||||
"Component.Unreal.Debugger",
|
||||
"Component.Unreal.Ide",
|
||||
"Microsoft.Net.Component.4.6.2.TargetingPack",
|
||||
"Microsoft.VisualStudio.Component.VC.14.38.17.8.ATL",
|
||||
"Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64",
|
||||
"Microsoft.VisualStudio.Component.VC.14.44.17.14.ATL",
|
||||
"Microsoft.VisualStudio.Component.VC.14.44.17.14.x86.x64",
|
||||
"Microsoft.VisualStudio.Component.VC.Llvm.Clang",
|
||||
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
|
||||
"Microsoft.VisualStudio.Component.Windows11SDK.22621",
|
||||
"Microsoft.VisualStudio.Workload.CoreEditor",
|
||||
"Microsoft.VisualStudio.Workload.ManagedDesktop",
|
||||
"Microsoft.VisualStudio.Workload.NativeDesktop",
|
||||
"Microsoft.VisualStudio.Workload.NativeGame"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
# Working in this repo
|
||||
|
||||
Instructions for Claude when assisting on Naked Desire. Read this first; it is short by design.
|
||||
|
||||
## What this project is
|
||||
|
||||
- Unreal Engine **5.7** game. Single primary module: `NakedDesire`.
|
||||
- NSFW exhibitionist sandbox / life-sim. Adult content is part of the design, not a bug.
|
||||
- Single-player only. Multiplayer is out of scope (GDD §17.3) — do not add networking complexity.
|
||||
- C++ for systems, Blueprint for content / animation hookups / UI widgets (GDD §17.5).
|
||||
|
||||
## Canonical documents (read in this order before non-trivial work)
|
||||
|
||||
1. **`README.md`** — Game Design Document. The design source of truth. Per GDD §23: when this doc and the code disagree, the doc wins until updated.
|
||||
2. **`PLAN.md`** — phased dev plan + live status of what's implemented / partial / missing / conflicting. Update this when state changes.
|
||||
3. The relevant `Source/NakedDesire/<Subsystem>/` folder.
|
||||
|
||||
If a request would change the design, update `README.md` first, then `PLAN.md`, then code. If a request changes implementation status, update `PLAN.md` in the same change.
|
||||
|
||||
## Repo layout
|
||||
|
||||
```
|
||||
Source/NakedDesire/
|
||||
Clothing/ # Definitions, instance data, manager, slot data
|
||||
Global/ # GameMode, GameInstance, Constants, user settings, movement enums
|
||||
Interactables/ # Wardrobe, base interactable
|
||||
InteractionSystem/# Interaction manager + target interface
|
||||
Locations/ # LocationData + LocationTrigger (gameplay tag-driven areas)
|
||||
MissionBuilder/ # Mission/Goal/Restriction composition + concrete Goals/Restrictions
|
||||
NPC/ # NPC pawn, AI controller, spawner, target locations
|
||||
Player/ # NakedDesireCharacter, body part type, impostor, cinematic
|
||||
SaveGame/ # GlobalSaveGameData (single slot today)
|
||||
Stats/ # StatsManager (custom, not GAS yet)
|
||||
Content/Blueprints/ # GameMode, GI, Player, NPC, Interactables, Data
|
||||
Content/UI/ # Phone, HUD, Wardrobe, Shop, Inventory, etc. (BP widgets)
|
||||
```
|
||||
|
||||
## Code conventions observed
|
||||
|
||||
- Copyright header on every C++ file: `// © 2025 Naked People Team. All Rights Reserved.` (some older files use the default "Fill out your copyright notice..." — replace when editing).
|
||||
- `#pragma once` at the top of every header.
|
||||
- Module export macro: `NAKEDDESIRE_API`.
|
||||
- One class per file; folder per subsystem.
|
||||
- DataAssets for static definitions (`UPrimaryDataAsset`); UObjects for instance / runtime data.
|
||||
- BlueprintAssignable `DECLARE_DYNAMIC_MULTICAST_DELEGATE_*` for BP-exposed events; `DECLARE_MULTICAST_DELEGATE_*` for C++-only events.
|
||||
- Localized strings use `LOCTEXT` with a `#define LOCTEXT_NAMESPACE "..."` / `#undef` block per file.
|
||||
- Magic constants live in `Global/Constants.h` (e.g., `SLOT_NAME`, `IS_DEMO`).
|
||||
- BlueprintImplementableEvents are widely used (time of day, end-game) — assume non-trivial logic lives in BP and grep `Content/` for asset usage when something seems "missing" from C++.
|
||||
|
||||
## Architectural rules (load-bearing)
|
||||
|
||||
- **Item identity (GDD §6.1)**: every item is a unique physical instance with a stable runtime ID. The current `UClothingItemData` does **not** satisfy this — Phase 1 of `PLAN.md` fixes it. Don't pile new content on top of the broken identity model.
|
||||
- **Session loss (GDD §4.4)**: all "what gets lost" logic must live in a single `SessionLossResolver`. Do not scatter loss-handling into multiple components.
|
||||
- **GAS-friendly attributes (GDD §17.2)**: attributes should map to a `UAttributeSet` eventually. Until Phase 4 lands, the custom `UStatsManager` is the source of truth — add new attributes there, but write them so they can migrate to GAS.
|
||||
- **Data-driven content (GDD §17.4)**: clothing / commissions / food / NPC templates are DataAssets. Don't hardcode content into C++.
|
||||
|
||||
## When making changes
|
||||
|
||||
- **Match the surrounding code** — naming, copyright header, `UPROPERTY` metadata patterns, delegate style. If a folder has a convention, follow it before introducing a new one.
|
||||
- **No premature abstractions** — three similar lines beat a half-built generic system. The GDD is detailed; let the actual systems drive shared interfaces, not speculation.
|
||||
- **No backwards-compat shims** unless the user explicitly asks for one. Single-player game, no shipped saves to preserve unless the user says otherwise.
|
||||
- **Don't mass-rename or restructure** without clearing it with the user first — Blueprint references to C++ classes / properties break silently when names change.
|
||||
|
||||
## Build / verify
|
||||
|
||||
- Mac project file: `NakedDesire (Mac).xcworkspace`. Can be built via Xcode or `xcodebuild` from CLI for a quick compile check.
|
||||
- The user typically runs the editor — don't assume you can launch UE from CLI. After a code change, the build verification path is:
|
||||
1. Static code review (Read + reason).
|
||||
2. If unsure, ask the user to compile in-editor and report errors.
|
||||
- Do not run destructive `git` actions (force push, reset --hard, branch -D) without explicit approval.
|
||||
|
||||
## Things to avoid
|
||||
|
||||
- Adding GAS bits piecemeal before Phase 4 (creates a split system).
|
||||
- Editing `EClothingSlotType` casually — it currently mixes equipment slots and body parts; the cleanup is sequenced in Phase 1.
|
||||
- Indexing `MissionsConfig->DailyMissions[DaysPassed]` without bounds checking — this is a known crash path (`NakedDesireGameMode.cpp:69`).
|
||||
- Treating `Money` on `ANakedDesireCharacter` as authoritative — it is duplicated on the save game; both will be reconciled in the Phase 1 save refactor.
|
||||
- Adding new persisted state to `UGlobalSaveGameData` directly — the schema is going to be rewritten in Phase 1. Coordinate before adding fields.
|
||||
|
||||
## Communication style
|
||||
|
||||
- The user is the game's developer (Oleh). Skip over-explanation of UE5 basics; do explain non-obvious design tradeoffs.
|
||||
- Keep responses tight; cite `file:line` so the user can jump.
|
||||
- If a task is ambiguous, ask before implementing. The GDD is long; assumptions are risky.
|
||||
File diff suppressed because one or more lines are too long
@@ -0,0 +1,140 @@
|
||||
|
||||
|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
EditorStartupMap=/Game/Maps/MainMenu.MainMenu
|
||||
LocalMapOptions=
|
||||
TransitionMap=None
|
||||
bUseSplitscreen=True
|
||||
TwoPlayerSplitscreenLayout=Horizontal
|
||||
ThreePlayerSplitscreenLayout=FavorTop
|
||||
FourPlayerSplitscreenLayout=Grid
|
||||
bOffsetPlayerGamepadIds=False
|
||||
GameInstanceClass=/Game/Blueprints/GI_NakedDesire.GI_NakedDesire_C
|
||||
GameDefaultMap=/Game/Maps/MainMenu.MainMenu
|
||||
ServerDefaultMap=/Engine/Maps/Entry.Entry
|
||||
GlobalDefaultGameMode=/Game/Blueprints/GM_Main.GM_Main_C
|
||||
GlobalDefaultServerGameMode=None
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
r.AllowStaticLighting=False
|
||||
|
||||
r.GenerateMeshDistanceFields=True
|
||||
|
||||
r.DynamicGlobalIlluminationMethod=0
|
||||
|
||||
r.ReflectionMethod=2
|
||||
|
||||
r.SkinCache.CompileShaders=True
|
||||
|
||||
r.RayTracing=True
|
||||
|
||||
r.RayTracing.RayTracingProxies.ProjectEnabled=True
|
||||
|
||||
r.Shadow.Virtual.Enable=0
|
||||
|
||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
||||
|
||||
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
|
||||
|
||||
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
|
||||
r.GPUSkin.Support16BitBoneIndex=True
|
||||
r.GPUSkin.UnlimitedBoneInfluences=True
|
||||
SkeletalMesh.UseExperimentalChunking=1
|
||||
r.AntiAliasingMethod=2
|
||||
|
||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||
-D3D12TargetedShaderFormats=PCD3D_SM5
|
||||
+D3D12TargetedShaderFormats=PCD3D_SM6
|
||||
-D3D11TargetedShaderFormats=PCD3D_SM5
|
||||
+D3D11TargetedShaderFormats=PCD3D_SM5
|
||||
Compiler=Default
|
||||
AudioSampleRate=48000
|
||||
AudioCallbackBufferFrameSize=1024
|
||||
AudioNumBuffersToEnqueue=1
|
||||
AudioMaxChannels=0
|
||||
AudioNumSourceWorkers=4
|
||||
SpatializationPlugin=
|
||||
SourceDataOverridePlugin=
|
||||
ReverbPlugin=
|
||||
OcclusionPlugin=
|
||||
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||
CacheSizeKB=65536
|
||||
MaxChunkSizeOverrideKB=0
|
||||
bResampleForDevice=False
|
||||
MaxSampleRate=48000.000000
|
||||
HighSampleRate=32000.000000
|
||||
MedSampleRate=24000.000000
|
||||
LowSampleRate=12000.000000
|
||||
MinSampleRate=8000.000000
|
||||
CompressionQualityModifier=1.000000
|
||||
AutoStreamingThreshold=0.000000
|
||||
SoundCueCookQualityIndex=-1
|
||||
|
||||
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
|
||||
-TargetedRHIs=SF_VULKAN_SM5
|
||||
+TargetedRHIs=SF_VULKAN_SM6
|
||||
|
||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||
TargetedHardwareClass=Desktop
|
||||
AppliedTargetedHardwareClass=Desktop
|
||||
DefaultGraphicsPerformance=Maximum
|
||||
AppliedDefaultGraphicsPerformance=Maximum
|
||||
|
||||
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
|
||||
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
|
||||
|
||||
[/Script/Engine.UserInterfaceSettings]
|
||||
bAuthorizeAutomaticWidgetVariableCreation=False
|
||||
FontDPIPreset=Standard
|
||||
FontDPI=72
|
||||
RenderFocusRule=Never
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/NakedDesire")
|
||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/NakedDesire")
|
||||
GameViewportClientClassName=/Script/CommonUI.CommonGameViewportClient
|
||||
GameUserSettingsClassName=/Script/NakedDesire.NakedDesireUserSettings
|
||||
|
||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||
bEnablePlugin=True
|
||||
bAllowNetworkConnection=True
|
||||
SecurityToken=5128407948CF5B4EFBF32293AB71BF73
|
||||
bIncludeInShipping=False
|
||||
bAllowExternalStartInShipping=False
|
||||
bCompileAFSProject=False
|
||||
bUseCompression=False
|
||||
bLogFiles=False
|
||||
bReportStats=False
|
||||
ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
|
||||
ManualIPAddress=
|
||||
|
||||
[/Script/NavigationSystem.NavigationSystemV1]
|
||||
DefaultAgentName=None
|
||||
CrowdManagerClass=/Script/AIModule.CrowdManager
|
||||
bAutoCreateNavigationData=True
|
||||
bSpawnNavDataInNavBoundsLevel=False
|
||||
bAllowClientSideNavigation=False
|
||||
bShouldDiscardSubLevelNavData=True
|
||||
bTickWhilePaused=False
|
||||
bInitialBuildingLocked=False
|
||||
bSkipAgentHeightCheckWhenPickingNavData=False
|
||||
GeometryExportTriangleCountWarningThreshold=200000
|
||||
bGenerateNavigationOnlyAroundNavigationInvokers=False
|
||||
ActiveTilesUpdateInterval=1.000000
|
||||
InvokersMaximumDistanceFromSeed=-1.000000
|
||||
DataGatheringMode=Instant
|
||||
DirtyAreaWarningSizeThreshold=-1.000000
|
||||
GatheringNavModifiersWarningLimitTime=-1.000000
|
||||
SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True)
|
||||
|
||||
[/Script/Engine.AudioSettings]
|
||||
DefaultSoundClassName=/Game/Audio/SC_Main.SC_Main
|
||||
DefaultMediaSoundClassName=/Game/Audio/SC_Music.SC_Music
|
||||
|
||||
[/Script/NavigationSystem.RecastNavMesh]
|
||||
AgentRadius=35.000000
|
||||
AgentMaxSlope=50.000000
|
||||
|
||||
@@ -0,0 +1,129 @@
|
||||
[/Script/CommonUI.CommonUISettings]
|
||||
CommonButtonAcceptKeyHandling=TriggerClick
|
||||
bAutoLoadData=True
|
||||
|
||||
[/Script/EngineSettings.GeneralProjectSettings]
|
||||
ProjectID=305A61484AE3739092FF13931B45C2C6
|
||||
|
||||
[/Script/CommonInput.CommonInputSettings]
|
||||
InputData=/Game/Input/NakedDesireInputData.NakedDesireInputData_C
|
||||
ActionDomainTable=/Game/Input/InputActionDomainTable.InputActionDomainTable
|
||||
|
||||
[CommonInputPlatformSettings_Windows CommonInputPlatformSettings]
|
||||
DefaultInputType=MouseAndKeyboard
|
||||
bSupportsMouseAndKeyboard=True
|
||||
bSupportsTouch=False
|
||||
bSupportsGamepad=True
|
||||
DefaultGamepadName=Generic
|
||||
bCanChangeGamepadType=True
|
||||
+ControllerData=/Game/Input/KeyboardControllerData.KeyboardControllerData_C
|
||||
+ControllerData=/Game/Input/GamepadControllerData.GamepadControllerData_C
|
||||
|
||||
[/Script/UnrealEd.ProjectPackagingSettings]
|
||||
Build=IfProjectHasCode
|
||||
BuildConfiguration=PPBC_Development
|
||||
BuildTarget=
|
||||
FullRebuild=False
|
||||
ForDistribution=False
|
||||
IncludeDebugFiles=False
|
||||
BlueprintNativizationMethod=Disabled
|
||||
bIncludeNativizedAssetsInProjectGeneration=False
|
||||
bExcludeMonolithicEngineHeadersInNativizedCode=False
|
||||
UsePakFile=True
|
||||
bUseIoStore=True
|
||||
bUseZenStore=False
|
||||
bMakeBinaryConfig=False
|
||||
bGenerateChunks=False
|
||||
bGenerateNoChunks=False
|
||||
bChunkHardReferencesOnly=False
|
||||
bForceOneChunkPerFile=False
|
||||
MaxChunkSize=0
|
||||
bBuildHttpChunkInstallData=False
|
||||
HttpChunkInstallDataDirectory=(Path="")
|
||||
WriteBackMetadataToAssetRegistry=Disabled
|
||||
bWritePluginSizeSummaryJsons=False
|
||||
bCompressed=True
|
||||
PackageCompressionFormat=Oodle
|
||||
bForceUseProjectCompressionFormatIgnoreHardwareOverride=False
|
||||
PackageAdditionalCompressionOptions=
|
||||
PackageCompressionMethod=Kraken
|
||||
PackageCompressionLevel_DebugDevelopment=4
|
||||
PackageCompressionLevel_TestShipping=4
|
||||
PackageCompressionLevel_Distribution=7
|
||||
PackageCompressionMinBytesSaved=1024
|
||||
PackageCompressionMinPercentSaved=5
|
||||
bPackageCompressionEnableDDC=False
|
||||
PackageCompressionMinSizeToConsiderDDC=0
|
||||
HttpChunkInstallDataVersion=
|
||||
IncludePrerequisites=True
|
||||
IncludeAppLocalPrerequisites=False
|
||||
bShareMaterialShaderCode=True
|
||||
bDeterministicShaderCodeOrder=False
|
||||
bSharedMaterialNativeLibraries=True
|
||||
ApplocalPrerequisitesDirectory=(Path="")
|
||||
IncludeCrashReporter=False
|
||||
InternationalizationPreset=English
|
||||
-CulturesToStage=en
|
||||
+CulturesToStage=en
|
||||
+CulturesToStage=ja
|
||||
+CulturesToStage=uk
|
||||
LocalizationTargetCatchAllChunkId=0
|
||||
bCookAll=False
|
||||
bCookMapsOnly=False
|
||||
bTreatWarningsAsErrorsOnCook=False
|
||||
bSkipEditorContent=False
|
||||
bSkipMovies=False
|
||||
-IniKeyDenylist=KeyStorePassword
|
||||
-IniKeyDenylist=KeyPassword
|
||||
-IniKeyDenylist=DebugKeyStorePassword
|
||||
-IniKeyDenylist=DebugKeyPassword
|
||||
-IniKeyDenylist=rsa.privateexp
|
||||
-IniKeyDenylist=rsa.modulus
|
||||
-IniKeyDenylist=rsa.publicexp
|
||||
-IniKeyDenylist=aes.key
|
||||
-IniKeyDenylist=SigningPublicExponent
|
||||
-IniKeyDenylist=SigningModulus
|
||||
-IniKeyDenylist=SigningPrivateExponent
|
||||
-IniKeyDenylist=EncryptionKey
|
||||
-IniKeyDenylist=DevCenterUsername
|
||||
-IniKeyDenylist=DevCenterPassword
|
||||
-IniKeyDenylist=IOSTeamID
|
||||
-IniKeyDenylist=SigningCertificate
|
||||
-IniKeyDenylist=MobileProvision
|
||||
-IniKeyDenylist=AppStoreConnectKeyPath
|
||||
-IniKeyDenylist=AppStoreConnectIssuerID
|
||||
-IniKeyDenylist=AppStoreConnectKeyID
|
||||
-IniKeyDenylist=IniKeyDenylist
|
||||
-IniKeyDenylist=IniSectionDenylist
|
||||
+IniKeyDenylist=KeyStorePassword
|
||||
+IniKeyDenylist=KeyPassword
|
||||
+IniKeyDenylist=DebugKeyStorePassword
|
||||
+IniKeyDenylist=DebugKeyPassword
|
||||
+IniKeyDenylist=rsa.privateexp
|
||||
+IniKeyDenylist=rsa.modulus
|
||||
+IniKeyDenylist=rsa.publicexp
|
||||
+IniKeyDenylist=aes.key
|
||||
+IniKeyDenylist=SigningPublicExponent
|
||||
+IniKeyDenylist=SigningModulus
|
||||
+IniKeyDenylist=SigningPrivateExponent
|
||||
+IniKeyDenylist=EncryptionKey
|
||||
+IniKeyDenylist=DevCenterUsername
|
||||
+IniKeyDenylist=DevCenterPassword
|
||||
+IniKeyDenylist=IOSTeamID
|
||||
+IniKeyDenylist=SigningCertificate
|
||||
+IniKeyDenylist=MobileProvision
|
||||
+IniKeyDenylist=AppStoreConnectKeyPath
|
||||
+IniKeyDenylist=AppStoreConnectIssuerID
|
||||
+IniKeyDenylist=AppStoreConnectKeyID
|
||||
+IniKeyDenylist=IniKeyDenylist
|
||||
+IniKeyDenylist=IniSectionDenylist
|
||||
-IniSectionDenylist=HordeStorageServers
|
||||
-IniSectionDenylist=StorageServers
|
||||
-IniSectionDenylist=/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings
|
||||
+IniSectionDenylist=HordeStorageServers
|
||||
+IniSectionDenylist=StorageServers
|
||||
+IniSectionDenylist=/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings
|
||||
+DirectoriesToAlwaysCook=(Path="/NNEDenoiser")
|
||||
bRetainStagedDirectory=False
|
||||
CustomStageCopyHandler=
|
||||
|
||||
@@ -0,0 +1,84 @@
|
||||
[/Script/Engine.InputSettings]
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
bCaptureMouseOnLaunch=True
|
||||
bEnableLegacyInputScales=True
|
||||
bEnableMotionControls=True
|
||||
bFilterInputByPlatformUser=False
|
||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
DefaultViewportMouseLockMode=LockOnCapture
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
[/Script/Niagara.NiagaraSettings]
|
||||
+AdditionalParameterEnums=/Niagara/Enums/ENiagaraCoordinateSpace.ENiagaraCoordinateSpace
|
||||
+AdditionalParameterEnums=/Niagara/Enums/ENiagaraOrientationAxis.ENiagaraOrientationAxis
|
||||
+AdditionalParameterEnums=/Niagara/Enums/ENiagaraRandomnessMode.ENiagaraRandomnessMode
|
||||
bSystemViewportInOrbitMode=True
|
||||
bShowConvertibleInputsInStack=False
|
||||
QuickSimCacheCaptureFrameCount=5
|
||||
bSystemsSupportLargeWorldCoordinates=True
|
||||
LargeWorldCoordinateTileUpdateMode=ResetSimulation
|
||||
LargeWorldCoordinateMaxTilesBeforeReset=4
|
||||
bEnforceStrictStackTypes=True
|
||||
bAccurateQuatInterpolation=True
|
||||
InvalidNamespaceWriteSeverity=Warning
|
||||
bLimitDeltaTime=True
|
||||
MaxDeltaTimePerTick=0.125000
|
||||
DefaultEffectType=None
|
||||
bAllowCreateActorFromSystemWithNoEffectType=True
|
||||
PositionPinTypeColor=(R=1.000000,G=0.300000,B=1.000000,A=1.000000)
|
||||
ByteCodeStripOption=Strip_Original
|
||||
CompilationMode=AsyncTasks
|
||||
+QualityLevels=NSLOCTEXT("[/Script/Niagara]", "3D45F0C54145F29D6947A1880E359F0A", "Low")
|
||||
+QualityLevels=NSLOCTEXT("[/Script/Niagara]", "E13C61484F7E1E9BCDE0BCA1DF7D32E6", "Medium")
|
||||
+QualityLevels=NSLOCTEXT("[/Script/Niagara]", "F5CA410D441DB51D4A80B1B4B07071CB", "High")
|
||||
+QualityLevels=NSLOCTEXT("[/Script/Niagara]", "D56BFF7C4D755EFCB5B350BDE094625A", "Epic")
|
||||
+QualityLevels=NSLOCTEXT("[/Script/Niagara]", "1E2BA6CD40ADCA8512BC70AC59AACAD7", "Cinematic")
|
||||
ComponentRendererWarningsPerClass=(("PostProcessComponent", NSLOCTEXT("[/Script/Niagara]", "022421AD4D0A1767041BEE86A524E12D", "The post process component has a separate \"Enabled\" flag in PostProcessVolume that you need to overwrite\n if you want to disable a component when a particle dies. Otherwise it will still affect the scene\n when it goes back into the component pool.")))
|
||||
DefaultRenderTargetFormat=RTF_RGBA16f
|
||||
DefaultGridFormat=HalfFloat
|
||||
DefaultRendererMotionVectorSetting=Precise
|
||||
DefaultPixelCoverageMode=Enabled
|
||||
DefaultSortPrecision=Low
|
||||
DefaultGpuTranslucentLatency=Immediate
|
||||
DefaultLightInverseExposureBlend=0.000000
|
||||
NDISkelMesh_SupportReadingDeformedGeometry=True
|
||||
NDISkelMesh_Support16BitIndexWeight=True
|
||||
NDISkelMesh_GpuMaxInfluences=Unlimited
|
||||
NDISkelMesh_GpuUniformSamplingFormat=Full
|
||||
NDISkelMesh_AdjacencyTriangleIndexFormat=Full
|
||||
NDIStaticMesh_AllowDistanceFields=False
|
||||
+NDICollisionQuery_AsyncGpuTraceProviderOrder=HWRT
|
||||
+NDICollisionQuery_AsyncGpuTraceProviderOrder=GSDF
|
||||
SimCacheAuxiliaryFileBasePath="{project_dir}/Saved/NiagaraSimCache"
|
||||
SimCacheMaxCPUMemoryVolumetrics=5000
|
||||
bGenerateMetaDataOnCompile=False
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
;METADATA=(Diff=true, UseCommands=true)
|
||||
[CommonSettings]
|
||||
SourcePath=Content/Localization/Game
|
||||
DestinationPath=Content/Localization/Game
|
||||
ManifestName=Game.manifest
|
||||
ArchiveName=Game.archive
|
||||
ResourceName=Game.locres
|
||||
bSkipSourceCheck=false
|
||||
bValidateFormatPatterns=true
|
||||
bValidateSafeWhitespace=false
|
||||
bValidateRichTextTags=false
|
||||
NativeCulture=en
|
||||
CulturesToGenerate=en
|
||||
CulturesToGenerate=uk
|
||||
CulturesToGenerate=ja
|
||||
|
||||
[GatherTextStep0]
|
||||
CommandletClass=GenerateTextLocalizationResource
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
|
||||
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
|
||||
[CommonSettings]
|
||||
SourcePath=Content/Localization/Game
|
||||
DestinationPath=Content/Localization/Game
|
||||
NativeCulture=en
|
||||
CulturesToGenerate=en
|
||||
CulturesToGenerate=uk
|
||||
CulturesToGenerate=ja
|
||||
ManifestName=Game.manifest
|
||||
ArchiveName=Game.archive
|
||||
PortableObjectName=Game.po
|
||||
|
||||
[GatherTextStep0]
|
||||
CommandletClass=InternationalizationExport
|
||||
bExportLoc=true
|
||||
LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource
|
||||
POFormat=EPortableObjectFormat::Unreal
|
||||
ShouldPersistCommentsOnExport=false
|
||||
ShouldAddSourceLocationsAsComments=true
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
|
||||
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
|
||||
[CommonSettings]
|
||||
SourcePath=Content/Localization/Game
|
||||
DestinationPath=Content/Localization/Game
|
||||
NativeCulture=en
|
||||
CulturesToGenerate=en
|
||||
CulturesToGenerate=uk
|
||||
CulturesToGenerate=ja
|
||||
ManifestName=Game.manifest
|
||||
ArchiveName=Game.archive
|
||||
DialogueScriptName=GameDialogue.csv
|
||||
|
||||
[GatherTextStep0]
|
||||
CommandletClass=ExportDialogueScript
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
;METADATA=(Diff=true, UseCommands=true)
|
||||
[CommonSettings]
|
||||
ManifestDependencies=../../../../../Program Files/Epic Games/UE_5.6/Engine/Content/Localization/Engine/Engine.manifest
|
||||
ManifestDependencies=../../../../../Program Files/Epic Games/UE_5.6/Engine/Content/Localization/Editor/Editor.manifest
|
||||
SourcePath=Content/Localization/Game
|
||||
DestinationPath=Content/Localization/Game
|
||||
ManifestName=Game.manifest
|
||||
ArchiveName=Game.archive
|
||||
NativeCulture=en
|
||||
CulturesToGenerate=en
|
||||
CulturesToGenerate=uk
|
||||
CulturesToGenerate=ja
|
||||
|
||||
[GatherTextStep0]
|
||||
CommandletClass=GatherTextFromSource
|
||||
SearchDirectoryPaths=Source/*
|
||||
ExcludePathFilters=Config/Localization/*
|
||||
FileNameFilters=*.h
|
||||
FileNameFilters=*.cpp
|
||||
FileNameFilters=*.ini
|
||||
ShouldGatherFromEditorOnlyData=false
|
||||
|
||||
[GatherTextStep1]
|
||||
CommandletClass=GatherTextFromAssets
|
||||
IncludePathFilters=Content/Translations/*
|
||||
ExcludePathFilters=Content/Localization/*
|
||||
PackageFileNameFilters=*.uasset
|
||||
ShouldExcludeDerivedClasses=false
|
||||
ShouldGatherFromEditorOnlyData=false
|
||||
SkipGatherCache=false
|
||||
|
||||
[GatherTextStep2]
|
||||
CommandletClass=GenerateGatherManifest
|
||||
|
||||
[GatherTextStep3]
|
||||
CommandletClass=GenerateGatherArchive
|
||||
|
||||
[GatherTextStep4]
|
||||
CommandletClass=GenerateTextLocalizationReport
|
||||
bWordCountReport=true
|
||||
WordCountReportName=Game.csv
|
||||
bConflictReport=true
|
||||
ConflictReportName=Game_Conflicts.txt
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
|
||||
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
|
||||
[CommonSettings]
|
||||
SourcePath=Content/Localization/Game
|
||||
DestinationPath=Content/Localization/Game
|
||||
ManifestName=Game.manifest
|
||||
ArchiveName=Game.archive
|
||||
CulturesToGenerate=en
|
||||
CulturesToGenerate=uk
|
||||
CulturesToGenerate=ja
|
||||
|
||||
[GatherTextStep0]
|
||||
CommandletClass=GenerateTextLocalizationReport
|
||||
bWordCountReport=true
|
||||
WordCountReportName=Game.csv
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
|
||||
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
|
||||
[CommonSettings]
|
||||
SourcePath=Content/Localization/Game
|
||||
DestinationPath=Content/Localization/Game
|
||||
NativeCulture=en
|
||||
CulturesToGenerate=en
|
||||
CulturesToGenerate=uk
|
||||
CulturesToGenerate=ja
|
||||
ManifestName=Game.manifest
|
||||
ArchiveName=Game.archive
|
||||
PortableObjectName=Game.po
|
||||
|
||||
[GatherTextStep0]
|
||||
CommandletClass=InternationalizationExport
|
||||
bImportLoc=true
|
||||
LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource
|
||||
POFormat=EPortableObjectFormat::Unreal
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
|
||||
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
|
||||
[CommonSettings]
|
||||
SourcePath=Content/Localization/Game
|
||||
ManifestName=Game.manifest
|
||||
ArchiveName=Game.archive
|
||||
NativeCulture=en
|
||||
CulturesToGenerate=en
|
||||
CulturesToGenerate=uk
|
||||
CulturesToGenerate=ja
|
||||
|
||||
[GatherTextStep0]
|
||||
CommandletClass=ImportLocalizedDialogue
|
||||
RawAudioPath=
|
||||
ImportedDialogueFolder=ImportedDialogue
|
||||
bImportNativeAsSource=false
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY!
|
||||
; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION
|
||||
[CommonSettings]
|
||||
SourcePath=Content/Localization/Game
|
||||
DestinationPath=Content/Localization/Game
|
||||
NativeCulture=en
|
||||
CulturesToGenerate=en
|
||||
CulturesToGenerate=uk
|
||||
CulturesToGenerate=ja
|
||||
ManifestName=Game.manifest
|
||||
ArchiveName=Game.archive
|
||||
DialogueScriptName=GameDialogue.csv
|
||||
|
||||
[GatherTextStep0]
|
||||
CommandletClass=ImportDialogueScript
|
||||
|
||||
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Reference in New Issue
Block a user