init
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// © 2025 Naked People Team. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/GameUserSettings.h"
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#include "NakedDesireUserSettings.generated.h"
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnSettingsChanged, class UNakedDesireUserSettings*, Settings);
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/**
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*
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*/
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UCLASS()
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class NAKEDDESIRE_API UNakedDesireUserSettings : public UGameUserSettings
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable)
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static UNakedDesireUserSettings* GetNakedDesireUserSettings();
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UFUNCTION(BlueprintCallable)
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void SetGlobalVolume(float Value);
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UFUNCTION(BlueprintPure)
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float GetGlobalVolume() const;
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UFUNCTION(BlueprintCallable)
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void SetIsCensorshipEnabled(bool Value);
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UFUNCTION(BlueprintPure)
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bool GetIsCensorshipEnabled() const;
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UFUNCTION(BlueprintPure)
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bool GetHasAcceptedDisclaimer() const;
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UFUNCTION(BlueprintCallable)
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void SetHasAcceptedDisclaimer(bool Value);
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virtual void SaveSettings() override;
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virtual void ApplyNonResolutionSettings() override;
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virtual void ApplySettings(bool bCheckForCommandLineOverrides) override;
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UPROPERTY(BlueprintAssignable)
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FOnSettingsChanged OnSettingsChanged;
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protected:
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UPROPERTY(Config)
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float GlobalVolume = 0.5f;
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UPROPERTY(Config)
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bool IsCensorshipEnabled = false;
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UPROPERTY(Config)
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bool HasAcceptedDisclaimer = false;
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};
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