init
This commit is contained in:
@@ -0,0 +1,35 @@
|
||||
// © 2025 Naked People Team. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/Actor.h"
|
||||
#include "NakedDesire/InteractionSystem/InteractionTarget.h"
|
||||
#include "InteractableBase.generated.h"
|
||||
|
||||
class ANakedDesireCharacter;
|
||||
class UWidgetComponent;
|
||||
|
||||
UCLASS()
|
||||
class NAKEDDESIRE_API AInteractableBase : public AActor, public IInteractionTarget
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
USceneComponent* RootSceneComponent = nullptr;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
USceneComponent* WidgetAnchor = nullptr;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly)
|
||||
UWidgetComponent* InteractionTrigger = nullptr;
|
||||
|
||||
UPROPERTY()
|
||||
ANakedDesireCharacter* Player = nullptr;
|
||||
|
||||
public:
|
||||
AInteractableBase();
|
||||
|
||||
protected:
|
||||
virtual void Tick(float DeltaSeconds) override;
|
||||
};
|
||||
Reference in New Issue
Block a user