init
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// © 2025 Naked People Team. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "InteractableBase.h"
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#include "GameFramework/Actor.h"
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#include "Wardrobe.generated.h"
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class UClothingItemData;
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UCLASS(Blueprintable)
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class NAKEDDESIRE_API AWardrobe : public AInteractableBase
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Instanced)
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TArray<UClothingItemData*> ClothingItems;
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};
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