init
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// © 2025 Naked People Team. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "MissionGoal.generated.h"
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class ANakedDesireCharacter;
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class UMissionGoal;
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class UGoalRestriction;
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DECLARE_MULTICAST_DELEGATE_OneParam(FGoalUpdateSignature, UMissionGoal*);
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/**
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*
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*/
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UCLASS(EditInlineNew, BlueprintType)
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class NAKEDDESIRE_API UMissionGoal : public UObject
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{
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GENERATED_BODY()
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UPROPERTY(EditDefaultsOnly, Instanced)
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TArray<UGoalRestriction*> Restrictions;
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TArray<FDelegateHandle> RestrictionUpdateHandles;
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public:
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virtual void Init(ANakedDesireCharacter* PlayerCharacter);
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virtual void Complete();
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UFUNCTION(BlueprintPure)
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bool GetIsCompleted() const
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{
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return IsCompleted;
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}
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UFUNCTION(BlueprintPure)
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TArray<UGoalRestriction*> GetRestrictions() const
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{
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return Restrictions;
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}
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FGoalUpdateSignature OnUpdate;
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bool CheckRestrictions();
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UFUNCTION(BlueprintPure)
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virtual FText GetDescription() const;
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protected:
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UPROPERTY()
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ANakedDesireCharacter* Player = nullptr;
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virtual void OnRestrictionUpdated(UGoalRestriction* Restriction);
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bool IsCompleted = false;
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};
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