init
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// © 2025 Naked People Team. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "NakedDesire/Player/PrivateBodyPartType.h"
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#include "NakedDesire/MissionBuilder/GoalRestriction.h"
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#include "ExposeBodyPartRestriction.generated.h"
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class UClothingItemData;
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/**
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*
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*/
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UCLASS(EditInlineNew)
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class NAKEDDESIRE_API UExposeBodyPartRestriction : public UGoalRestriction
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{
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GENERATED_BODY()
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FDelegateHandle EquipClothingHandle;
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FDelegateHandle UnequipClothingHandle;
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UPROPERTY(EditDefaultsOnly)
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EPrivateBodyPartType BodyPart;
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protected:
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virtual void Init(ANakedDesireCharacter* PlayerCharacter) override;
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virtual void Stop() override;
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virtual FText GetDescription() const override;
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private:
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UFUNCTION()
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void EquipClothing(const UClothingItemData* ClothingData);
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UFUNCTION()
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void UnequipClothing(const UClothingItemData* ClothingData);
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void CheckClothing();
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};
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