init
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// © 2025 Naked People Team. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "NakedDesire/MissionBuilder/GoalRestriction.h"
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#include "LocationRestriction.generated.h"
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class ULocationData;
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/**
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*
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*/
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UCLASS()
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class NAKEDDESIRE_API ULocationRestriction : public UGoalRestriction
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{
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GENERATED_BODY()
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FDelegateHandle AreaEnterHandle;
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FDelegateHandle AreaExitHandle;
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UPROPERTY(EditDefaultsOnly)
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ULocationData* TargetLocation;
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protected:
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virtual void Init(ANakedDesireCharacter* PlayerCharacter) override;
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virtual void Stop() override;
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virtual FText GetDescription() const override;
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private:
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void OnAreaEnter(ULocationData* LocationData);
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void OnAreaExit(ULocationData* LocationData);
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};
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