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2026-05-17 22:44:49 +03:00
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// © 2025 Naked People Team. All Rights Reserved.
#include "NPC.h"
#include "GameFramework/CharacterMovementComponent.h"
ANPC::ANPC()
{
PrimaryActorTick.bCanEverTick = false;
GetCharacterMovement()->MaxWalkSpeed = 200.0f;
GetCharacterMovement()->bUseControllerDesiredRotation = true;
GetCharacterMovement()->bOrientRotationToMovement = false;
bUseControllerRotationYaw = false;
AutoPossessAI = EAutoPossessAI::PlacedInWorldOrSpawned;
}
void ANPC::Destroyed()
{
Super::Destroyed();
OnDestroyed.Broadcast(this);
}