This commit is contained in:
2026-05-17 22:44:49 +03:00
commit 26fedadcd8
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// © 2025 Naked People Team. All Rights Reserved.
#include "NPCAIController.h"
#include "NavigationSystem.h"
#include "NPCTargetLocation.h"
#include "AI/NavigationSystemBase.h"
#include "BehaviorTree/BlackboardComponent.h"
#include "Kismet/GameplayStatics.h"
#include "NakedDesire/Global/NakedDesireGameMode.h"
#include "NakedDesire/Player/NakedDesireCharacter.h"
void ANPCAIController::SetShouldReactToPlayer(const bool Value)
{
Blackboard->SetValueAsBool(FName(TEXT("ShouldReactToPlayer")), Value);
}
void ANPCAIController::OnPossess(APawn* InPawn)
{
Super::OnPossess(InPawn);
NavigationSystem = FNavigationSystem::GetCurrent<UNavigationSystemV1>(GetWorld());
GameMode = Cast<ANakedDesireGameMode>(UGameplayStatics::GetGameMode(GetWorld()));
RunBehaviorTree(BehaviorTreeAsset);
const FVector SpawnLocation = InPawn->GetActorLocation();
TArray<AActor*> TargetActors;
UGameplayStatics::GetAllActorsOfClass(GetWorld(), ANPCTargetLocation::StaticClass(), TargetActors);
const int RandomIndex = FMath::RandRange(0, TargetActors.Num() - 1);
Blackboard->SetValueAsVector("TargetLocation", TargetActors[RandomIndex]->GetActorLocation());
Blackboard->SetValueAsVector("SpawnLocation", SpawnLocation);
PlayerCharacter = Cast<ANakedDesireCharacter>(UGameplayStatics::GetPlayerCharacter(GetWorld(), 0));
Blackboard->SetValueAsObject("Player", PlayerCharacter);
}