init
This commit is contained in:
@@ -0,0 +1,79 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/Character.h"
|
||||
#include "NakedDesire/Clothing/ClothingSlotType.h"
|
||||
#include "PlayerCinematic.generated.h"
|
||||
|
||||
class UClothingItemData;
|
||||
class ANakedDesireCharacter;
|
||||
|
||||
UCLASS()
|
||||
class NAKEDDESIRE_API APlayerCinematic : public ACharacter
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
|
||||
USkeletalMeshComponent* NipplesMeshComponent;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
|
||||
USkeletalMeshComponent* AnalMeshComponent;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
|
||||
USkeletalMeshComponent* VaginaMeshComponent;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
|
||||
USkeletalMeshComponent* HeadMeshComponent;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
|
||||
USkeletalMeshComponent* NeckMeshComponent;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
|
||||
USkeletalMeshComponent* FaceMeshComponent;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
|
||||
USkeletalMeshComponent* EyesMeshComponent;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
|
||||
USkeletalMeshComponent* BodyMeshComponent;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
|
||||
USkeletalMeshComponent* TopMeshComponent;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
|
||||
USkeletalMeshComponent* BottomMeshComponent;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
|
||||
USkeletalMeshComponent* BraMeshComponent;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
|
||||
USkeletalMeshComponent* PantiesMeshComponent;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
|
||||
USkeletalMeshComponent* SocksMeshComponent;
|
||||
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, meta = (AllowPrivateAccess = true), Category = "Clothing")
|
||||
USkeletalMeshComponent* ShoesMeshComponent;
|
||||
|
||||
UPROPERTY()
|
||||
ANakedDesireCharacter* Player;
|
||||
|
||||
public:
|
||||
APlayerCinematic();
|
||||
|
||||
protected:
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
private:
|
||||
UFUNCTION()
|
||||
void OnClothingEquip(const UClothingItemData* ClothingData);
|
||||
|
||||
UFUNCTION()
|
||||
void OnClothingUnequip(const UClothingItemData* ClothingData);
|
||||
|
||||
USkeletalMeshComponent* GetMeshByType(const EClothingSlotType SlotType) const;
|
||||
void EquipClothing(const UClothingItemData* ClothingData);
|
||||
void UnequipClothing(const UClothingItemData* ClothingData);
|
||||
};
|
||||
Reference in New Issue
Block a user