init
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// © 2025 Naked People Team. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "ClothingItemSaveData.generated.h"
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class UClothingItem;
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/**
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*
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*/
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USTRUCT(BlueprintType)
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struct FClothingItemSaveData
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{
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GENERATED_BODY()
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UPROPERTY()
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TSoftObjectPtr<UClothingItem> ClothingItem;
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};
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