This commit is contained in:
2026-05-17 22:44:49 +03:00
commit 26fedadcd8
9071 changed files with 44364 additions and 0 deletions
+70
View File
@@ -0,0 +1,70 @@
// © 2025 Naked People Team. All Rights Reserved.
#include "StatsManager.h"
#include "Kismet/GameplayStatics.h"
#include "NakedDesire/Global/NakedDesireGameMode.h"
UStatsManager::UStatsManager()
{
PrimaryComponentTick.bCanEverTick = true;
PrimaryComponentTick.TickInterval = 1.0f;
}
void UStatsManager::BeginPlay()
{
Super::BeginPlay();
EmbarrassmentUpdate.Broadcast(Embarrassment, MaxEmbarrassment);
StaminaUpdate.Broadcast(Stamina, MaxStamina);
EnergyUpdate.Broadcast(Energy, MaxEnergy);
}
void UStatsManager::TickComponent(float DeltaTime, enum ELevelTick TickType,
FActorComponentTickFunction* ThisTickFunction)
{
DecreaseEnergy(0.9f);
DecreaseEmbarrassment(1.0f);
}
void UStatsManager::IncreaseEmbarrassment(const float Amount)
{
Embarrassment = FMath::Clamp(Embarrassment + Amount, 0, MaxEmbarrassment);
EmbarrassmentUpdate.Broadcast(Embarrassment, MaxEmbarrassment);
if (Embarrassment == MaxEmbarrassment)
{
ANakedDesireGameMode* GameMode = Cast<ANakedDesireGameMode>(UGameplayStatics::GetGameMode(this));
GameMode->EndGameEmbarrassed();
}
}
void UStatsManager::DecreaseEmbarrassment(const float Amount)
{
Embarrassment = FMath::Clamp(Embarrassment - Amount, 0, MaxEmbarrassment);
EmbarrassmentUpdate.Broadcast(Embarrassment, MaxEmbarrassment);
}
void UStatsManager::DecreaseStamina(const float Amount)
{
Stamina = FMath::Clamp(Stamina - Amount, 0, MaxStamina);
StaminaUpdate.Broadcast(Stamina, MaxStamina);
}
void UStatsManager::IncreaseStamina(const float Amount)
{
Stamina = FMath::Clamp(Stamina + Amount, 0, MaxStamina);
StaminaUpdate.Broadcast(Stamina, MaxStamina);
}
void UStatsManager::DecreaseEnergy(const float Amount)
{
Energy = FMath::Clamp(Energy - Amount, 0, MaxEnergy);
EnergyUpdate.Broadcast(Energy, MaxEnergy);
}
void UStatsManager::RestoreEnergy()
{
Energy = MaxEnergy;
EnergyUpdate.Broadcast(Energy, MaxEnergy);
}
+49
View File
@@ -0,0 +1,49 @@
// © 2025 Naked People Team. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "StatsManager.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FAttributeUpdateSignature, float, CurrentValue, float, MaxValue);
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class NAKEDDESIRE_API UStatsManager : public UActorComponent
{
GENERATED_BODY()
float Embarrassment = 0.0f;
float MaxEmbarrassment = 100.0f;
float Energy = 1000.0f;
float MaxEnergy = 1000.0f;
public:
UStatsManager();
protected:
virtual void BeginPlay() override;
virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
public:
float Stamina = 100.0f;
float MaxStamina = 100.0f;
UFUNCTION(BlueprintCallable)
void IncreaseEmbarrassment(float Amount);
void DecreaseEmbarrassment(float Amount);
void DecreaseStamina(float Amount);
void IncreaseStamina(float Amount);
void DecreaseEnergy(float Amount);
void RestoreEnergy();
UPROPERTY(BlueprintAssignable)
FAttributeUpdateSignature EmbarrassmentUpdate;
UPROPERTY(BlueprintAssignable)
FAttributeUpdateSignature StaminaUpdate;
UPROPERTY(BlueprintAssignable)
FAttributeUpdateSignature EnergyUpdate;
};