init
This commit is contained in:
@@ -0,0 +1,49 @@
|
||||
// © 2025 Naked People Team. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Components/ActorComponent.h"
|
||||
#include "StatsManager.generated.h"
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FAttributeUpdateSignature, float, CurrentValue, float, MaxValue);
|
||||
|
||||
|
||||
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
|
||||
class NAKEDDESIRE_API UStatsManager : public UActorComponent
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
float Embarrassment = 0.0f;
|
||||
float MaxEmbarrassment = 100.0f;
|
||||
float Energy = 1000.0f;
|
||||
float MaxEnergy = 1000.0f;
|
||||
|
||||
public:
|
||||
UStatsManager();
|
||||
|
||||
protected:
|
||||
virtual void BeginPlay() override;
|
||||
virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
|
||||
|
||||
public:
|
||||
float Stamina = 100.0f;
|
||||
float MaxStamina = 100.0f;
|
||||
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void IncreaseEmbarrassment(float Amount);
|
||||
void DecreaseEmbarrassment(float Amount);
|
||||
void DecreaseStamina(float Amount);
|
||||
void IncreaseStamina(float Amount);
|
||||
void DecreaseEnergy(float Amount);
|
||||
void RestoreEnergy();
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FAttributeUpdateSignature EmbarrassmentUpdate;
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FAttributeUpdateSignature StaminaUpdate;
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FAttributeUpdateSignature EnergyUpdate;
|
||||
};
|
||||
Reference in New Issue
Block a user